Search Issue Tracker
Fixed in 2019.3.X
Fixed in 2018.4.X, 2019.1.X, 2019.2.X
Votes
3
Found in
2019.3.0a8
Issue ID
1166764
Regression
Yes
Windows Standalone builds with IL2CPP scripting backend don't start on Windows 7
Workaround. Open "<UNITY_INSTALL_DIR>\Editor\Data\il2cpp\libil2cpp\os\Win32\File.cpp" and apply this diff:
diff --git a/libil2cpp/os/Win32/File.cpp b/libil2cpp/os/Win32/File.cpp
index 3d7f48279..1b928f663 100644
--- a/libil2cpp/os/Win32/File.cpp
+++ b/libil2cpp/os/Win32/File.cpp
@@ -503,7 +503,11 @@ namespace os
{
success = TRUE;
// The async write succeeded. Now get the number of bytes written.
+#if IL2CPP_TARGET_WINDOWS_DESKTOP
+ if (GetOverlappedResult((HANDLE)handle, &overlapped, (LPDWORD)&written, TRUE) == 0)
+#else
if (GetOverlappedResultEx((HANDLE)handle, &overlapped, (LPDWORD)&written, INFINITE, FALSE) == 0)
+#endif
{
// Oops, we could not get the number of bytes writen, so return an error.
*error = GetLastError();
See https://forum.unity.com/threads/2019-1-8f1-failed-to-load-il2cpp-unity-on-windows-7-machines.701273/ for more information.
Reproduced in 2019.3.0a8, 2019.2.0b8, 2019.1.8f1 and 2018.4.3f1.
Not reproducible in 2019.3.0a7, 2019.2.0b7, 2019.1.7f1 and 2018.4.2f1.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- PlayerPropertiesChanged event fires before Player Properties are applied
- Opening Media Pop-out in “Before You Start” Tutorial throws “Styles” and “Styles_Dark” messages in the Console window
- Play Mode Scenario selection/highlight is too long and out of its bounds when the Play Mode Scenario window is opened after maximizing
- Asset name is not shown in the Undo History window when a sprite is modified
- Moving a Tab to a floating window fails when floating windows are docked next to each other
Add comment