Search Issue Tracker
Fixed in 2019.3.X
Fixed in 2018.4.X, 2019.2.X
Votes
0
Found in
2018.3.0f2
2018.3.12f1
2019.1.0a1
2019.2.0a1
2019.3.0a1
Issue ID
1166522
Regression
No
Unity runs out of RAM after calling GameObjectRecorder.SaveToClip(clip)
How to reproduce:
1. Open the attached project
2. Open the "sadas.unity" scene
3. Press Play
Actual result: Unity crashes with out of RAM dialog.
Reproducible with: 2018.3.0f2, 2018.3.14f1, 2018.4.3f1, 2019.1.8f1, 2019.2.0b8, 2019.3.0a8.
Notes:
The GameObjectRecorder isn't implemented in 2017.4 and 2018.3 alpha.
----------------------
Fixed in 2018.4.7f1, 2019.2.1.f1, 2019.3.0a10.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Joint Physics result in unexpected behaviors when used for articulated vehicles like buses or trucks
- Standalone Player crashes with "TDerived GetOrLoad<TDerived>() where TDerived : T" when IL2CPP Code generation is set to "Faster (smaller) Builds"
- IndexOutOfRangeException and InvalidOperationException when logging XML string
- Script missing in "Assets/Settings/Mobile_Renderer/GlobalVolumeFeature" of "com.unity.template.urp-blank" template
- “Font Asset Creator - Error Code [Invalid_File_Structure]…“ error is logged when generating Font Assets from fonts which worked with TMP Font Asset Creator
Add comment