Search Issue Tracker
By Design
Votes
0
Found in [Package]
10.2.2
Issue ID
1296372
Regression
No
[HDRP] Fog effect on secondary Camera creates an opaque sky effect on the Main Camera
Reproduction steps:
1. Create a new HDRP template project
2. Create a new Camera
3. Set the new Camera's background to "None" and Culling Mask to "Nothing"
Expected result: The Main Camera Renders the same before adding the second Camera
Actual result: A sky effect is rendered on top of the Main Camera
4. Disabling Fog Post Process will resolve the issue
Reproducible with: 4.10.0 (2018.4.30f1), 7.5.2 (2019.4.16f1), 9.0.0-preview.71 (2020.1.17f1), 10.2.2 (2020.1.0f1, 2021.1.0a9)
Note: videos in 2020-12-08 12-39-08.mov, 2020-12-11 13-07-19.mkv
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Uninitialized variable warning appears in the Inspector of a custom shader when the variable is initialized
- "Failed creating toolbar element from ID..." error is thrown when resetting the Scene view Overlay layout while an Asset Transformer Toolbox overlay is active
- Entity ID for Font Assets is serialized twice which throws an error when using Debug Inspector
- Play Mode can be entered when disabling Adaptive Performance and pressing either the Play Mode button or the keyboard shortcut to enter Play Mode before recompilation leading to errors and warnings thrown
- Parent ListView element also becomes selected when inner ListView element is selected
Resolution Note:
Indeed this result is expected.
Since the second camera is rendered after the first one and nothing is cleared in the backbuffer, any effect rendered by the second camera will appear on top. By default Fog is one of those effect so this is why we see it here.