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Fixed in 2022.1.X

Votes

0

Found in

2018.4

2019.4

2020.1

2020.2

2021.1

2021.1.0a9

Issue ID

1298482

Regression

No

All selected GameObject's rotation values are copied from the first GameObject's in Hierarchy when changing only one axis' value

Scene Management

-

How to reproduce:
1. Open the attached "1298482_Repro" project
2. Open the Scene "SampleScene"
3. Select "Cube", "Cube (1)", and "Cube (2)" in the Hierarchy
4. In the Inspector change the rotation value on the x-axis to 50

Expected results: Only x-axis' rotation is changed
Actual results: y and z-axis rotation values are set to every selected GameObject to the same values that are on the first GameObject in the selection in the Hierarchy

Reproducible with: 2018.4.30f1, 2019.4.16f1, 2020.1.17f1, 2020.2.0f1, 2021.1.0a10

Notes:
- The rotation values are set to the first GameObject's rotation values in the selection by Hierarchy order
- The issue is only reproducible with rotation values

  1. Response avatar

    Resolution Note (fix version 2022.1):

    Fixed in Unity 2022.1.0a4

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