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Unity crashes when Material.Lerp(start, end, t) with a null "start" or "...
How to reproduce: 1. Import "MaterialLerpCauseCrash.unitypackage" into any project and open "MatLerp" scene 2. In Hierarchy window,... Read more
[IMGUI] Close icon is missing from all docked window/tab
Close icon is missing from all docked window/tab. 1. Create a new project. 2. Hover the cursor on the docked window to close the ta... Read more
ScrollRect Content RectTransform values are modified when reloading a Sc...
How to reproduce: 1. Open the attached project (case_1088655-ScrollRect) 2. Open SampleScene 3. Select Content in the Scene Hierarch... Read more
Method TrackAsset.CreatePlayable cannot be overridden
How to reproduce: 1. Open the attached project 2. Notice that the 'Assets' folder contains only a script that tries to override the ... Read more
Apply in rig configuration panel exits the config mode
When in the Rig configuration inspector, clicking the Apply button will exit the config mode in the inspector and the active scene w... Read more
Cinemachine's DollyTrack's handles don't show up when one of two Inspect...
Reproduction steps: 1. Open attached project ("e15 TrackHandles") 2. Select "Directional Light" object in the Hierarchy window 3. Lo... Read more
[Desktops][Standalone] Error in the Console during the building process.
"Invalid Cached Offset" error repeats about 2-200 times during the standalone building process. However, it does not interfere the ... Read more
Documentation link doesn't work for Asset Bundle Browser in Package Manager
Documentation link doesn't work for Asset Bundle Browser from Package Manager for version 1.7.0 Step to Reproduce 1. Create a new p... Read more
Adding a Mesh Renderer component to an object with Skinned Mesh Renderer...
Steps to reproduce: 1. Create a new Unity project 2. Create an Empty Gameobject in Hierarchy 3. Add a Skinned Mesh Renderer componen... Read more
[Main] Crash on Loop until replaced RingBuffer mode when setting max par...
How to reproduce: 1. Create a new Particle System. 2. Select Particle System in the Hierarchy and in the Inspector set Ring Buffer ... Read more
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