Search Issue Tracker
Fixed in 2018.3.X
Votes
0
Found in
2018.3.0b1
Issue ID
1097003
Regression
No
[Main] Crash on Loop until replaced RingBuffer mode when setting max particles to 0
How to reproduce:
1. Create a new Particle System.
2. Select Particle System in the Hierarchy and in the Inspector set Ring Buffer Mode to "Loop Until Replaced".
3. Set Max Particles value to 0.
Expected result: Unity does not crash.
Actual result: Unity crashes.
Reproducible with - 2019.1.0a1, 2018.3.0b2
Not reproducible with - 2018.2.9f1 and earlier (No ring buffer)
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Too little validation messages in the "WebAssembly Language Features" Memory settings
- Project Settings Search Highlights are misaligned when using the Bitmap Text Rendering Mode
- "GetControlID at event ValidateCommand returns a controlID different from the one in Layout event" Warning is thrown when undoing the deletion of Sprite Shape Profile
- Memory related fields in the "WebAssembly Language Features" can be set to the negative numbers
- "WebAssembly Language Features" Header in the Player Settings has a smaller indentation
Add comment