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Not Reproducible

Votes

0

Found in

Issue ID

1096935

Regression

No

[Desktops][Standalone] Error in the Console during the building process.

Build Pipeline

-

"Invalid Cached Offset" error repeats about 2-200 times during the standalone building process.
However, it does not interfere the building process, nor the standalone Player is affected in any way.

It has a steady repro rate on OSX and Linux, but only seldom happens on Windows.
it does NOT happen when using an empty project. And if the user does NOT delete the previous built Player and choose to replace it from Editor, it does not occur.

Repro:
1. Use Desktop Test Project: https://oc.unity3d.com/index.php/s/02e5rMzd00a9WzX
2. Launch & build project with Trunk build.
3. Observe the Console window

Expected: No error generated in Console window during building process.

Happens on: Trunk (295800b35288)

Comments (2)

  1. 5bd9d04f8ee349a5f756b67f79f5c5f7?d=mm

    wygum

    Oct 18, 2019 09:27

    Whenever you are facing an issue in making the desktop run then you can sue this page. Moreover there are instructions by https://www.britishessayhq.com/customessaymeister-review/ different members who have been experienced about the things.

  2. F98e959c2f767e068493c5a7efb85630?d=mm

    mcroswell

    Nov 20, 2018 22:40

    I had this error in PlayMode (not a runtime and not with any build). This occurred with 2018.3.0b7 and OSX 10.12.6 and was solved by making one of my models into a prefab. I did this because I looked at the detailed stack-trace (from the console) and saw some remarks about prefab building. Anyway, after days of this thing bugging me every time I went into playmode, it has now disappeared. Hopefully, my comment help someone.

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