Search Issue Tracker
Fixed in 2019.3.X
Votes
1
Found in
2017.4.0f1
2018.4.0f1
2019.1.0a1
2019.2.0a1
2019.3.0a1
Issue ID
1168258
Regression
No
[Linux] Can't get back the cursor if it's locked and hidden while in play mode
To reproduce:
1) Create a new project
2) Create a new script
3) Add the following to Start:
Cursor.visible = false;
Cursor.lockState = CursorLockMode.Locked;
4) Attach the script to any object
5) Play it
6) Click ESC
Expected (Seen on Win 10): Cursor is revealed and free
Actual (Seen on Linux): Cursor is still hidden and locked
Reproduced in 2017.4.0f1, 2019.3.0a8
Comments (1)
-
alex-av
Aug 21, 2019 12:00
I like this linux behaviour! when cursor kept locked on hit Escape
I hate windows behaviour! then hit Escape detach cursor that should be kept locked by game logic. I have tons of #ifdef to make debug play-in-editor somehow less annoying.I suppose there are should be option in Editor Preferences to choose behaviour and/or set hot key for cursor detach
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Asset Bundles] A new bundle hash is not generated when the name of a serialized field is changed
- Icon section shows incomplete message and unusable check box in Build Profiles and Player Settings window instead of “Not applicable for this platform” for Dedicated Server Platform
- Assets are created in the Package folders when creating assets via custom buttons in the Inspector window or other windows
- “Select” windows are named differently on Windows and macOS
- [Windows] No minimum “Select” window size
Resolution Note (fix version 2019.3):
Fixed issue preventing hotkeys working when in Linux editor when a scene is playing, especially when the cursor is locked.