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Fixed in 2021.1.X

Fixed in 2019.4.X, 2020.3.X



Found in


Issue ID




[XR][Oculus GO][Oculus Quest] Cascade Shadows are not rendered on mobile devices when built on Oculus VR SDK



To reproduce:
1. Open attached project ""
2. Build and Run on appropriate Android device
3. Observe the absence of shadow of the object (compare to editor for reference)

Result: cascading shadows are invisible

Reproduced in: 2017.4.30f1, 2018.4.4f1, 2019.1.9f1, 2019.2.0b9, 2019.3.0a9

Reproduced on devices:
Shadows in one eye:
-Oculus GO
-Oculus Quest
-(Gear VR) VLNQA00005, Samsung Galaxy S7 (SM-G930V), Android 7.0, CPU: Snapdragon 820 MSM8996, GPU: Adreno (TM) 530
-(Gear VR) VLNQA00012, Samsung Galaxy S6 (SM-G920F), Android 7.0, CPU: Exynos 7 Octa 7420, GPU: Mali-T760
-(Gear VR) VLNQA00009, Samsung Galaxy Note8 (SM-N950F), Android 8.0.0, CPU: Exynos 9 Octa 8895, GPU: Mali-G71
Shadows in none of the eyes:
-(Gear VR) VLNQA00149, Samsung Galaxy S9 (SM-G960F), Android 9, CPU: Exynos 9 Series 9810, GPU: Mali-G72
-(Gear VR) VLNQA00270, Samsung Galaxy S10e (SM-G970F), Android 9, CPU: Exynos 9 9820, GPU: Mali-G76

Not reproduced on:
-all device on non-XR builds
-(Gear VR) VLNQA00144, Samsung Galaxy S9 (SM-G960U1), Android 9, CPU: Snapdragon 845 SDM845, GPU: Adreno (TM) 630
-(Gear VR) VLNQA00123, Google Pixel 2 XL (Pixel 2 XL), Android 9, CPU: Snapdragon 835 MSM8998, GPU: Adreno (TM) 540
-Oculus Rift

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