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[VR]Editor crashes when Oculus Rift USB connector is unplugged during pl...
How to reproduce:1. Create a new project2. Enable VR in the Player Settings3. Enter the Play Mode4. Unplug Oculus Rift USB connector... Read more
Raster Occlusion Culling does not work on specific Nvidia cards
To reproduce:1) Open the attached project and SampleScene2) Play it Attached renderdoc capture from working and non working version.... Read more
[LWRP] Sprite Renderer ignores Sprite Mask when Lightweight Render Pipel...
How to reproduce:1. Open the "SampleScene" Scene in the attached "case_1163474.zip" Unity project2. In the Project tab, select the "... Read more
[HDRP] Dynamic Resolution Shadow jitters when camera exit the radius of ...
How to reproduce:1. Open the user-submitted project ("ShadowFlickerRepo.zip")2. Enter Play Mode and observe the shadows Expected res... Read more
Cursor image is not changed to the resize cursor when hovering on Shader...
How to reproduce:1. Create LWRP project2. In Project window, create and open a PBR Shader (works with any shader)3. In the "Shader G... Read more
[macOS] Screen.sleepTimeout value does not change in the Editor
How to reproduce:1. Open user-submitted project (ScreenSleepTimeout)2. Open 'SampleScene' scene3. Enter Play Mode and see the Consol... Read more
[XR] Editor crashes with ComputeBuffer::SetData when exiting the Play Mo...
How to reproduce:1. Open the user's project2. Enter the Play Mode3. Exit the Play Mode Expected result: Editor does not crashActual ... Read more
Object with ISerializationCallbackReceiver Interface receives Serializat...
How to reproduce:1. Open the "Scene" Scene in the attached "CustomSerializationPrivateFieldError.zip" Project2. Right-Click > Rei... Read more
GVR package removal logic doesn't respect dependencies other than Daydre...
I found that the GVR package, used by both Google Cardboard and Daydream, is always removed from the manifest.json if Daydream is di... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Renaming the VFX Graph uses "Enter" for a new line and "Enter + Shift" to confirm instead of vice versa
- RasterCommandBuffer.DrawMeshInstanced light attenuation does not work in the Release build Player
- Main thread freezes when right-clicking on the title bar of a windowed Player on Windows
- “Open” button in Inspector does not function for certain Assets
- Channel remapping dropdown in the Terrain Layer does not open when clicked on the title