Search Issue Tracker
Oculus Quest app using Vulkan crashes on startup
How to reproduce: 1. Open the attached project "Test2021.3.zip" 2. Build and run SampleScene on Oculus Quest Expected result: App s... Read more
[Oculus] Quest build crashes on signal 11 (SIGSEGV)
Reproduction steps: 1. Open the attached user's project " HTPK_OC34_Test.zip" 2. Build for Quest 1/2 Expected result: the Applicati... Read more
[Oculus] Dark on Light splash screen does not display correctly on Oculu...
The default splash screen for Android/Quest is Light on Dark, which works as expected. If user goes into the Player settings and swi... Read more
[Performance][Oculus] GPU utilization is higher by ~20% and frame time i...
Reproduction steps: 1. Open the attached user's project "CactusShaderOptimizations_2020.zip" 2. Make sure that Graphics API is set t... Read more
OnApplicationFocus() is not called when leaving or re-entering a VR appl...
How to reproduce: 1. Open the user's project 2. Open the "SampleScene/Scenes" Scene 3. Enter the Play Mode 4. With HMD on press the... Read more
[VR]Editor crashes when Oculus Rift USB connector is unplugged during pl...
How to reproduce: 1. Create a new project 2. Enable VR in the Player Settings 3. Enter the Play Mode 4. Unplug Oculus Rift USB conne... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Character spacing value is not applied when using a specific font asset
- [Android][IL2CPP] Player crashes on __memcpy_aarch64_simd+276 when invoking native code via a plugin on some ARM64 Android devices
- [Android]Resources fail to load when the AAB build contains a large Addressables Bundle
- Unity is loading internal version of SharpZipLib instead of local version
- The Context Menu items are ordered incorrectly