Search Issue Tracker
Won't Fix
Votes
0
Found in
2017.4.0f1
2018.3.14f1
2018.4.0f1
2019.1.0a1
2019.2.0a1
2019.3.0a1
Issue ID
1160370
Regression
No
Raster Occlusion Culling does not work on specific Nvidia cards
To reproduce:
1) Open the attached project and SampleScene
2) Play it
Attached renderdoc capture from working and non working version.
Expected: Spheres are rendered inside of transparent cubes
Actual: They aren't
Reproduced using Geforce 780
Not reproduced using Geforce 750 Ti
Reproduced in 2017.4.0f1, 2018.3.14f1, 2019.3.0a6
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [macOS] Editor window is not restored to previous position when launching the Editor and mouse cursor is on a different screen
- [Usability] Warning message in an Adaptive Probe Volume Component is not informative enough when Realtime Global Illumination is enabled
- Inspector for Adaptive Probe Volumes is not repainted when toggling Realtime Global Illumination setting in the Lighting Window
- Surface Inputs are not rendering when using the custom BaseShaderGUI
- Reflection Problem custom Cubemap loses its reference when HDR is enabled and the platform is switched
Resolution Note:
We will work on a new occlusion culling system in the future.