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0
votes
Not Reproducible

[WSA] BluetoothLEDevice.FromIdAsync() thowns an exception on IL2CPP backend

Universal Windows Platform

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Oct 08, 2018

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Version/s: 2018.2.11f1

Steps to reproduce: 1. Download 1088764_repro.zip 2. Switch platform to UWP 3. Build "Test" scene on IL2CPP 4. Open VS solution 5. B... Read more

0
votes
Duplicate

Importing Sprites into the Animation Timeline results in some Sprites be...

Animation

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Oct 10, 2018

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Version/s: 2018.2.11f1

How to reproduce: 1. Open the project attached by the user (SpriteAnimation.zip) 2. Open the "SampleScene" Scene 3. Open the Animati... Read more

0
votes
Won't Fix

PlayerSettings.SetScriptingDefineSymbolsForGroup behaves differently whe...

Scripting

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Sep 27, 2018

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Version/s: 2018.2.10f1

How to reproduce: Editor: 1. Open the user's attached project 2. In the menu bar go to Build and select Build Player Batch Mode: 1.... Read more

0
votes
Fixed

Photon Unity Networking messages timeout when using .NET 4.X

Networking

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Jun 29, 2018

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Version/s: 2018.1.3f1

Steps to reproduce: 1. Open the latest QA-supplied project 2. Open Scene "LargeMessages" 3. Select the message size and press the Ra... Read more

0
votes
Fixed

[SubEmitter] Erroneous "Sub-emitters must be children of the system that...

Visual Effects - Legacy

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Oct 11, 2018

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Version/s: 2017.2, 2018.3.0b6

Repro steps: - Open SubEmitterIssue from the attached project - Enter Playmode - Observe error in the console: "Sub-emitters must be... Read more

0
votes
Fixed

[macOS][IL2CPP] Build fails when using IL2CPP as Scripting Backend

IL2CPP

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Sep 24, 2018

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Version/s: 2018.3.0b1, 2018.3.0b2

Steps: 1. Create a New Project 2. Player Settings > Other Settings > Scripting Backend > IL2CPP 3. Build for Standalone Result: bu... Read more

0
votes
Postponed

Wrong color when baking with HDR emission and Enlighten

Progressive Lightmapper

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Oct 11, 2018

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Version/s: 2019.1.0a4

Steps to reproduce: 1. Open gfx test project folder 2. Open scene 640-BakedLightingEmissionHDR 3. Switch backend to enlighten 4. In... Read more

0
votes
By Design

Graphics API option is missing from Facebook Gamesroom (windows)

Facebook Gameroom

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Oct 11, 2018

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Version/s: 2018.3.0b6

Graphics API option is missing from Facebook Gamesroom (windows) 1. Open attached project 2. Change platform to Facebook 3. Go to b... Read more

0
votes
By Design

OnApplicationPause is not called when a scene is loaded additively.

Scripting

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Oct 11, 2018

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Version/s:

Steps to Reproduce: - Open the attached project - Open Assets/Scenes/Scene1.unity - Press Play Expected: - OnApplicationPause is ca... Read more

2
votes
Duplicate

[Post Processing][XR] Single pass instancing displays right eye only whe...

Package: PostProcessing

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Oct 11, 2018

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Version/s: 2.0.14-preview

How to reproduce: 1) Create a new project. 2) Set the XR SDK to OpenVR. 3) Install the Post Processing package (2.0.14-preview) 4) S... Read more

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