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[WSA] BluetoothLEDevice.FromIdAsync() thowns an exception on IL2CPP backend
Steps to reproduce: 1. Download 1088764_repro.zip 2. Switch platform to UWP 3. Build "Test" scene on IL2CPP 4. Open VS solution 5. B... Read more
Importing Sprites into the Animation Timeline results in some Sprites be...
How to reproduce: 1. Open the project attached by the user (SpriteAnimation.zip) 2. Open the "SampleScene" Scene 3. Open the Animati... Read more
PlayerSettings.SetScriptingDefineSymbolsForGroup behaves differently whe...
How to reproduce: Editor: 1. Open the user's attached project 2. In the menu bar go to Build and select Build Player Batch Mode: 1.... Read more
Photon Unity Networking messages timeout when using .NET 4.X
Steps to reproduce: 1. Open the latest QA-supplied project 2. Open Scene "LargeMessages" 3. Select the message size and press the Ra... Read more
[SubEmitter] Erroneous "Sub-emitters must be children of the system that...
Repro steps: - Open SubEmitterIssue from the attached project - Enter Playmode - Observe error in the console: "Sub-emitters must be... Read more
[macOS][IL2CPP] Build fails when using IL2CPP as Scripting Backend
Steps: 1. Create a New Project 2. Player Settings > Other Settings > Scripting Backend > IL2CPP 3. Build for Standalone Result: bu... Read more
Wrong color when baking with HDR emission and Enlighten
Steps to reproduce: 1. Open gfx test project folder 2. Open scene 640-BakedLightingEmissionHDR 3. Switch backend to enlighten 4. In... Read more
Graphics API option is missing from Facebook Gamesroom (windows)
Graphics API option is missing from Facebook Gamesroom (windows) 1. Open attached project 2. Change platform to Facebook 3. Go to b... Read more
OnApplicationPause is not called when a scene is loaded additively.
Steps to Reproduce: - Open the attached project - Open Assets/Scenes/Scene1.unity - Press Play Expected: - OnApplicationPause is ca... Read more
[Post Processing][XR] Single pass instancing displays right eye only whe...
How to reproduce: 1) Create a new project. 2) Set the XR SDK to OpenVR. 3) Install the Post Processing package (2.0.14-preview) 4) S... Read more
All about bugs
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