Search Issue Tracker
Fixed in 2019.2.X
Fixed in 2018.4.X, 2019.1.X
Votes
0
Found in
2018.1.3f1
Issue ID
1054137
Regression
No
Photon Unity Networking messages timeout when using .NET 4.X
Steps to reproduce:
1. Open the latest QA-supplied project
2. Open Scene "LargeMessages"
3. Select the message size and press the RaiseEvent button
Expected: the message sends
Actual: the message times out
Reproduced in: 2018.2.12f1, 2018.3.0b6, 2019.1.0a4
Note: On .Net 4.x: If the message size is higher than 61kb, the message will timeout
On .Net 3.5 if the message size is higher than 128kb, the login will fail, but will not timeout
Could not test 2017.4 due to script errors
----------------------------------------
Update: fixed in 2019.2.0a7
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] Stage information is not logged when Log Shader Compilation is enabled
- [Vulkan] The memory allocation increases rapidly when there are multiple (three or more) Real-Time Reflection Probes in the Scene
- Addressables Profiles and Analyze windows no minimum window size
- [macOS] Library folder of the opened project can be deleted which leads to the crash
- “Default Scene” dropdown field contains a spelling mistake “Default Builtin”
Resolution Note (fix version 2018.4):
fixed in: 2018.4.27f1