Search Issue Tracker
Duplicate
Votes
2
Found in [Package]
2.0.14-preview
Issue ID
1089896
Regression
No
[Post Processing][XR] Single pass instancing displays right eye only when using the post processing stack
How to reproduce:
1) Create a new project.
2) Set the XR SDK to OpenVR.
3) Install the Post Processing package (2.0.14-preview)
4) Set stereo rendering mode to Single Pass Instancing
5) Build and run.
6) Notice that the left eye texture is blank and no image effects are applied to the right eye.
Reproducible in: 2018.3.0b1, 2019.1.0a3
Affects OpenVR
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] Stage information is not logged when Log Shader Compilation is enabled
- [Vulkan] The memory allocation increases rapidly when there are multiple (three or more) Real-Time Reflection Probes in the Scene
- [macOS] Library folder of the opened project can be deleted which leads to the crash
- “Default Scene” dropdown field contains a spelling mistake “Default Builtin”
- Editor crashes on PPtr<Mesh> after adding Text Mesh and Cloth Components to the same GameObject
This is a duplicate of issue #1079682