Search Issue Tracker
By Design
Votes
0
Found in
2018.3.0b6
Issue ID
1089797
Regression
Yes
Graphics API option is missing from Facebook Gamesroom (windows)
Graphics API option is missing from Facebook Gamesroom (windows)
1. Open attached project
2. Change platform to Facebook
3. Go to build settings>Player Settings
4. Observe under Other settings there is no option for selecting graphics API.
Note: it doesn't inherit graphics API settings from Windows Standalone settings.
Actual Result: Graphics API option is missing
Expected Result: Graphics API option should be presented
Reproducible on:
2018.3.0b6, 2019.1.0a4
Working Fine on:
2018.3.0b5, 2019.1.0a3
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "Shader warning in 'Hidden/Light2D': implicit truncation of vector type" is thrown when building Universal 2D template
- AI Assistant breaks compilation of packages using System.Runtime.CompilerServices.Unsafe via auto-referencing
- Unity Hub checks the "Documentation" module by default on the 6.4 and 6.5 streams despite that it was unchecked with the previous installs
- Shortcut that toggles between Dopesheet and Curves Views in the Animation Window's Timeline is mislabed
- Property List Items Overlap onto the Property List's top edge when scrolling through a long Property List
Resolution Note (2018.3.X):
We only support targeting DX11 for Facebook Gameroom with a Windows build.