Search Issue Tracker
By Design
Votes
0
Found in
2018.3.0b6
Issue ID
1089797
Regression
Yes
Graphics API option is missing from Facebook Gamesroom (windows)
Graphics API option is missing from Facebook Gamesroom (windows)
1. Open attached project
2. Change platform to Facebook
3. Go to build settings>Player Settings
4. Observe under Other settings there is no option for selecting graphics API.
Note: it doesn't inherit graphics API settings from Windows Standalone settings.
Actual Result: Graphics API option is missing
Expected Result: Graphics API option should be presented
Reproducible on:
2018.3.0b6, 2019.1.0a4
Working Fine on:
2018.3.0b5, 2019.1.0a3
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Assemblies” and “Areas” tabs disappears after switching to Scene tab and back in the Assemblies filter window
- Huge memory allocations when TMP dynamically adds glyphs from AssetBundle fonts
- “Redefinition of 'LOD_FADE_CROSSFADE'" shader errors thrown when opening SpeedTree9_URP.shadergraph in Universal 3D Template
- NullReferenceException is thrown and the window is broken when opening the "Active Scenario" window in Multiplayer Center
- Invalid Blue value in MotionBlurMergeTilePass when objects move at certain speeds
Resolution Note (2018.3.X):
We only support targeting DX11 for Facebook Gameroom with a Windows build.