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Won't Fix

Votes

0

Found in

2018.2.10f1

Issue ID

1085225

Regression

No

PlayerSettings.SetScriptingDefineSymbolsForGroup behaves differently when running in batchmode

Scripting

-

How to reproduce:
Editor:
1. Open the user's attached project
2. In the menu bar go to Build and select Build Player

Batch Mode:
1. Launch Unity with these arguments:
-batchmode -executeMethod "BuildScript.Build" -projectPath "<Project Path>" -quit
(Replace <Project Path> with the project path)

Expected result: Unity behaves the same way in both Editor and -batchmode, which means that either both complete the build or both fail
Actual result: Unity behaves differently in Editor and -batchmode, which results in Editor completing the build and -batchmode failing

Reproducible with 2017.4.13f1, 2018.1.9f2, 2018.2.12f1
Not reproducible with 2018.3.0b6, 2019.1.0a4

  1. Response avatar

    Resolution Note:

    This particular case has been investigated thoroughly and we have decided, in the interests of protecting the stability and features of Unity for users that rely upon the affected versions, to not address this fix for the time being. We understand that this will cause problems for some users, and so may address in a future version.

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