Search Issue Tracker
By Design
Votes
0
Found in
Issue ID
1089887
Regression
No
OnApplicationPause is not called when a scene is loaded additively.
Steps to Reproduce:
- Open the attached project
- Open Assets/Scenes/Scene1.unity
- Press Play
Expected:
- OnApplicationPause is called when Scene2 is additively loaded, just as it is when Scene1 initially loads.
Observed:
- OnApplicationPause is not called when Scene2 is additively loaded, which is evident from the Editor Console messages.
Reproduces on 2017.4.12f1, 2018.2.11f1, 2018.3.0b5, 2019.1.0a4
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “[Worker0] Could not generate preview image“ error when opening macOS native plugin in the Inspector with Architecture to build for set to ARM 64-bit
- [iOS] Application.absoluteURL is empty on Awake/Start when opening via deep link with Splash Screen disabled
- Crash on MemoryManager::Deallocate when rapidly calling Addressables.LoadAssetAsync
- Crash on physx::shdfnd::atomicIncrement when adjusting values on a character controller component after entering Play mode in Prefab edit mode
- [Rendering Debugger] [NewInputSystem] Debug Overlays in Play mode throws InvalidOperationException when using New Input System
Resolution Note (2018.3.X):
This is by design