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C# managed (reference) implementation of mm256_cvttps_epi32 maps to mm25...
How to reproduce:1. Make a new project2. Install Burst3. Make a call to the "X86.Avx.mm256_cvttps_epi32" function Expected results: ... Read more
[2D] NullReferenceException thrown continuously on selecting Sprite Atla...
When Sprite Atlas asset is selected in the Project window and "Sprite Atlas V2(Experimental) - Enabled" Sprite Packer Mode is select... Read more
The UnityDownloadAssistant no longer asks for the install path on Windows
The UnityDownloadAssistant installer on Windows no longer prompts for the install location. Repro:1) Download the latest 2021.1 or 2... Read more
Crash on "(KERNELBASE) RaiseException" when reloading Mono assemblies fo...
How to reproduce:1. Open the attached project("crashP.zip")2. Repeatedly click the "Play" button3. If it doesn't crash from the firs... Read more
[SRP] GameObject from incorrect Layer is getting rendered with Occlusion...
How to reproduce:1. Open the attached "1294584_repro.zip" project2. Open the "SampleScene" Scene3. Go to Window -> Rendering ->... Read more
[UI] Animation transition preview playback marker cannot be moved when t...
How to reproduce:1. Open the user's attached "BugReport" project2. Open the Scene "SampleScene"3. In the Hierarchy select the "Vine1... Read more
[UI Toolkit] The customized cursor changes back to default after moving ...
How to reproduce it:1. Open the user's attached project 'PlunderBuns.zip'2. Load 'EncounterScene' scene from 'Assets' > 'Scenes' ... Read more
Assemblies not being reloaded when reimporting C# script asset
How to reproduce:1. Open the user's project "AOP_REV2.zip"2. Open "SampleScene" Scene3. Click on "GameObject" in the Hierarchy windo... Read more
Unable to exclude Objects for Packing property from Sprite Atlas preset
How to reproduce:1. Create a new project2. (OPTIONAL) If reproducing on 2020.2 or 2021.1, you need to install "2D Sprite" package3. ... Read more
Edges of screen tearing and visual flickering when drawing DOTS Editor G...
Reproduction steps:1. Open user attached Project "UnityPhysicsSamples20202b9GizmosDraw"2. Open Scene "Assets/Demos/4. Joints/4a. Joi... Read more
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