Search Issue Tracker
Fixed in 2021.1.X
Votes
0
Found in
2020.2
2020.2.0b9
Issue ID
1289744
Regression
No
Crash on "(KERNELBASE) RaiseException" when reloading Mono assemblies for play mode
How to reproduce:
1. Open the attached project("crashP.zip")
2. Repeatedly click the "Play" button
3. If it doesn't crash from the first 5-6 tries, close the project and open it again
Reproducible with: 2020.2.0b9
Couldn't test with: 2018.4.29f1, 2019.4.16f1, 2020.1.16f1, 2020.2.0b14, 2021.1.0a8 (Couldn't upgrade/downgrade)
Notes: More likely to crash if the CPU is busy
-
AxelHu20
Dec 10, 2021 09:26
Is this buf fixed in 2020.3.22? It's on the known issue list in 2020.3.21, but it's not in later version's release notes.
-
Arqae
Nov 22, 2021 18:16
I'd like to see this fixed in 2020.3 as it provides LTS rather than having to Update to 2021
-
lorenzoteslermabe
Aug 27, 2021 16:49
This has been happening to me on 2020.3.14, 15, and 16... please fix! Cheers
-
grrava
Apr 19, 2021 16:11
Any chance this gets fixed in 2020.3 too?
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Rigidbody2D.Slide API does not have the needed configuration when creating a 2D Top-Down character controller
- Opening reference for "Playables"component redirects to a missing page
- Sprite Renderer image is changed when switching Mask Interaction and changing Sprite to a shared Sprite
- An unsigned integer is not compared with an integer correctly in player when using IL2CPP backend
- Graphical artifacts are being rendered in Scenes that are loaded during run-time when GPU Resident Drawer is turned on
Resolution Note (fix version 2021.1):
Fixed in Unity 2021.1.0a10 and up