Search Issue Tracker
Fixed in 2021.2.X
Votes
0
Found in
2020.1
2020.1.11f1
2020.2
2021.1
Issue ID
1294393
Regression
No
Unable to exclude Objects for Packing property from Sprite Atlas preset
How to reproduce:
1. Create a new project
2. (OPTIONAL) If reproducing on 2020.2 or 2021.1, you need to install "2D Sprite" package
3. Open Project window -> Assets
4. Create a new Sprite Atlas and select it (To create Sprite Atlas on 2020.2 or 2021.1, Create -> 2D -> Sprite Atlas)
5. Click the Preset icon at the top-right of the Inspector window
6. In the Select Preset window, click "Save current to"
7. Choose the location of your new Preset, enter its name, and click "Save"
8. Select newly created Sprite Atlas preset
9. Try right-clicking on "Objects for Packing"
Expected results: Context menu shows up and it's possible to exclude "Objects for Packing" from preset
Actual results: Context menu doesn't show up and doesn't let you exclude "Objects for Packing"
Reproducible with: 2020.1.17f1, 2020.2.0f1, 2021.1.0a10
Couldn't test with: 2018.4, 2019.4 (because there is no property excluding functionality)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Console Warning -- KeyboardIconAtlas sprite Input Outline goes beyond the boundary of the Sprite rect.
- Reflection Probe “Probe Scene Editing Mode:” text is barely visible
- [HDRP] Game view doesn’t refresh after changing Camera Background Type until mouse moves over it
- Some Shaders appear twice in Material Shader selection menu
- Editor freezes with a StackOverflowException when certain asset types are assigned to a managed component in a SubScene via AddComponentObject
Resolution Note (fix version 2021.2):
A fix for this issue is available on Unity 2021.2.0a5 and above