Search Issue Tracker
Postponed means that the issue was either a feature request or something that requires major refactoring on our side. Since that makes the issue not actionable in the close future we choose to close it as Postponed and add it on our internal roadmaps and technical debt pages instead.
Postponed
Votes
1
Found in [Package]
10.2.0
Issue ID
1294584
Regression
No
[SRP] GameObject from incorrect Layer is getting rendered with Occlusion culling when stacking Cameras
How to reproduce:
1. Open the attached "1294584_repro.zip" project
2. Open the "SampleScene" Scene
3. Go to Window -> Rendering -> Occlusion Culling
4. Press "Bake" in the Inspector
5. Select the "Main Camera" GameObject in the Hierarchy window
6. Observe the Game view
Expected result: Image from UI Layer is getting rendered with the UI Camera
Actual result: GameObject from the Default Layer is getting rendered with the UI Camera
Reproducible with: 7.5.1 (2019.4.15f1), 8.2.0 (2020.1.15f1), 10.2.0 (2020.2.0b13, 2021.1.0a7)
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Mono Windows Builds don't produce full log callstacks when generating logs
- AssetBundles fail to load when running in Built Players for Mobile Devices
- UI elements with text gets bigger and grey when Player window is moved to another screen with different resolution
- System name accepts multiline text but crops it on confirmation, duplicates input, and shrinks the field when empty
- UI element scale and position are wrong in project build when DRS is changed with HDR and Software Dynamic Resolution enabled
Add comment