Search Issue Tracker
Fixed in 1.4.2
Votes
0
Found in [Package]
1.4.1
Issue ID
1288563
Regression
No
C# managed (reference) implementation of mm256_cvttps_epi32 maps to mm256_cvtps_epi32
How to reproduce:
1. Make a new project
2. Install Burst
3. Make a call to the "X86.Avx.mm256_cvttps_epi32" function
Expected results: Values get truncated
Actual results: Values do not get truncated and are rounded
Reproducible with: 2018.4.29f1, 2019.4.15f1, 2020.1.15f1, 2020.2.0b13, 2021.1.0a7 (Burst 1.3.5 - 1.4.1)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- UnityLinker causes crash when outputting snapshot data for very large projects
- Camera Preview does not detect multiple cameras with same GameObject name
- Crash on TypeTreeIterator::Children() when renaming a corrupted asset while Asset Serialization is set to Mixed
- Cameras (Camera.targetDisplay) render only to Display 0 in the Player when Multi-Display setup is used and DX12 API is set
- [Vulkan] _CameraOpaqueTexture produces a feedback effect on Android Adreno devices when using Vulkan
Resolution Note (fix version 1.4.2):
Fixed in Burst 1.4.2 which is available in Unity 2018.4 and above