Search Issue Tracker
Fixed in 1.0.0-preview.14
Votes
1
Found in [Package]
1.0.0-preview.9
Issue ID
1292577
Regression
Yes
[UI Toolkit] The customized cursor changes back to default after moving out of the button
How to reproduce it:
1. Open the user's attached project 'PlunderBuns.zip'
2. Load 'EncounterScene' scene from 'Assets' > 'Scenes' folder
3. Enter the Play Mode
4. Click on the 'Cannon' button on the top of the Game view
5. Move the mouse around the Game view
6. Observe the cursor
Expected result: The customized cursor doesn't change after moving out of the 'Cannon' button
Actual result: The customized cursor changes back to default after moving out of the 'Cannon' button
Reproducible with: 1.0.0-preview.9 (2020.1.3f1, 2020.1.15f1), 1.0.0-preview.12 (2020.1.15f1, 2020.2.0b13, 2021.1.0a5)
Not reproducible with: 1.0.0-preview.3 (2020.1.0b12), 1.0.0-preview.6 (2020.1.2f1)
Could not test with: 1.0.0-preview.7, 1.0.0-preview.8 (2020.1.3f1) (due to the TextCore missing reference errors), 1.0.0-preview.12 (2021.1.0a6, 2021.1.0a10) (due to internal errors)
Notes:
- Also reproducible on Windows Standalone build
- UI Toolkit was not yet introduced: 2018.4, 2019.4, 2020.1
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Search field in UI Builder's Library has no character limit
- Changing the value in UI Builder by dragging increases it by a few thousand points when reaching the borders of the screen
- ARM64 architecture DLL incorrectly copied instead of x64 when building for Windows x64
- Crash on TypeTreeIterator::GetNode when opening a specific folder
- Crash on WriteSerializedAssetsV2 when (re)entering the Play Mode in a specific project when IEnumerator Start() is used
Resolution Note (fix version 1.0.0-preview.14):
Fixed in UI Toolkit 1.0.0-preview.14