Search Issue Tracker
Fixed in 1.0.0-preview.14
Votes
1
Found in [Package]
1.0.0-preview.9
Issue ID
1292577
Regression
Yes
[UI Toolkit] The customized cursor changes back to default after moving out of the button
How to reproduce it:
1. Open the user's attached project 'PlunderBuns.zip'
2. Load 'EncounterScene' scene from 'Assets' > 'Scenes' folder
3. Enter the Play Mode
4. Click on the 'Cannon' button on the top of the Game view
5. Move the mouse around the Game view
6. Observe the cursor
Expected result: The customized cursor doesn't change after moving out of the 'Cannon' button
Actual result: The customized cursor changes back to default after moving out of the 'Cannon' button
Reproducible with: 1.0.0-preview.9 (2020.1.3f1, 2020.1.15f1), 1.0.0-preview.12 (2020.1.15f1, 2020.2.0b13, 2021.1.0a5)
Not reproducible with: 1.0.0-preview.3 (2020.1.0b12), 1.0.0-preview.6 (2020.1.2f1)
Could not test with: 1.0.0-preview.7, 1.0.0-preview.8 (2020.1.3f1) (due to the TextCore missing reference errors), 1.0.0-preview.12 (2021.1.0a6, 2021.1.0a10) (due to internal errors)
Notes:
- Also reproducible on Windows Standalone build
- UI Toolkit was not yet introduced: 2018.4, 2019.4, 2020.1
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Timeline section stops rendering after restoring Profiler Window modules
- Cursor image does not update when Cursor.SetCursor is called again with CursorMode.Auto
- Crash on do_runtime_invoke when reopening a specific project after failing to build it
- Animations change speed when rigidbody is added
- Low FPS persists when re-entering Play mode after an extended session in a specific project
Resolution Note (fix version 1.0.0-preview.14):
Fixed in UI Toolkit 1.0.0-preview.14