Search Issue Tracker
Fixed in 1.0.0-preview.14
Votes
1
Found in [Package]
1.0.0-preview.9
Issue ID
1292577
Regression
Yes
[UI Toolkit] The customized cursor changes back to default after moving out of the button
How to reproduce it:
1. Open the user's attached project 'PlunderBuns.zip'
2. Load 'EncounterScene' scene from 'Assets' > 'Scenes' folder
3. Enter the Play Mode
4. Click on the 'Cannon' button on the top of the Game view
5. Move the mouse around the Game view
6. Observe the cursor
Expected result: The customized cursor doesn't change after moving out of the 'Cannon' button
Actual result: The customized cursor changes back to default after moving out of the 'Cannon' button
Reproducible with: 1.0.0-preview.9 (2020.1.3f1, 2020.1.15f1), 1.0.0-preview.12 (2020.1.15f1, 2020.2.0b13, 2021.1.0a5)
Not reproducible with: 1.0.0-preview.3 (2020.1.0b12), 1.0.0-preview.6 (2020.1.2f1)
Could not test with: 1.0.0-preview.7, 1.0.0-preview.8 (2020.1.3f1) (due to the TextCore missing reference errors), 1.0.0-preview.12 (2021.1.0a6, 2021.1.0a10) (due to internal errors)
Notes:
- Also reproducible on Windows Standalone build
- UI Toolkit was not yet introduced: 2018.4, 2019.4, 2020.1
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- UI Builder can't set a background image to a sprite from a multi-sprite spritesheet in the Resources folder
- Light2D freeform does not render the internal part when rendered in certain shapes
- Using AddCopyPass causes an incorrect merging of passes.
- Negative Enum value is not pasted correctly when copying from another array
- Silent Crash when generating Lightmap UVs for a model with a large object scale
Resolution Note (fix version 1.0.0-preview.14):
Fixed in UI Toolkit 1.0.0-preview.14