Search Issue Tracker
Fixed
Votes
0
Found in
5.5.0f2
Issue ID
863256
Regression
Yes
Using OverrideGeometry on instantiated sprite produces different results in build than in editor
How to reproduce:
1. Open user provided project
2. Enter play mode and note that all sprites change to yellow
3. Build for Standalone
5. Launch built application
5. Notice the sprite that gets instantiated is different from others
Expected behaviour: OverrideGeometry behaviour is consistent between editor and built app
Actual behaviour: Using OverrideGeometry on instantiated sprite produces unexpected results.
Reproduced on: 5.4.2p1, 5.4.3f1, 5.4.4f1, 5.5.0p3, 5.6.0b2
Not reproduced on: 5.3.7p3, 5.4.0f1, 5.4.1f1, 5.4.2f1, 5.4.2f2
Regression introduced in: 5.4.2p1
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Projection matrix is altered when using RasterCommandBuffer.ClearRenderTarget on DX12 and Metal
- Entities Hierarchy window allows Cyclic nesting and throws an “ArgumentException: Cyclic nesting detected” error when dragging a Prefab onto the same Prefab in the Entities Hierarchy
- EnterPlayModeOptions doesn't take effect if user manually modifies m_EnterPlayModeOptionsEnabled to 0
- VFX Graph Documentation dropdown button does nothing when clicked on the right side
- Required SpriteMask class (ID 331) is stripped when "Strip Engine Code" is enabled
Add comment