Search Issue Tracker
Fixed
Votes
0
Found in
5.4.2f2
Issue ID
862149
Regression
No
Shader function ComputeScreenPos does not actually compute screen position unless divided by its W
Steps to reproduce:
1. Download and open the attached project
2. Open the scene view
3. Move the Quad along any axis
Expected result: quad changes color depending on screen position
Actual result: quad barely changes color unless the shader's .xyz component divided by its .w.
Reproduced on 5.4.2f2, 5.4.3p3, 5.5.0p2, 5.6.0b2
Shader breaks on earlier versions
Notes:
-This can be fixed when the shader's .xyz component divided by its .w. In this project this can be done by setting the "Divide by W" value to 1 in the Quad's shader
-This is not necessarily a bug, but should be noted in the documentation
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used
Add comment