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Render.Mesh performance has regressed in newer versions
Steps to reproduce:1. Download and open the attached project- Optionally, check Development Build for more in-depth info2. Build for... Read more
[Linux] Check for Updates does not produce Unity Editor Update Check window
Steps to reproduce:1. Open Unity editor2. Select Help -> Check for Updates Expected result: Unity Editor Update Check window appe... Read more
[iOS] Team ID field is not properly set in Xcode project until the 'Team...
Steps to reproduce: 1. Open Unity Editor2. Open 'Preferences/External Tools' window3. Under 'Xcode Default Settings' enable 'Automat... Read more
Undoing animator removal adds rotation to object
Steps to reproduce: 1. Open attached project2. Open scene "test"3. In hierarchy, select "MazeLowMan" and remove Animator component4.... Read more
Cluster Rendering performance is slower on newest versions
Steps to reproduce:1. Download and open the newest attached project (OC link)2. Build for standalone3. Run with "StartCluster.bat"4.... Read more
GUI.contentColor doesn't affect color of labels while using Personal skin
To reproduce:1. Open the attached project (attached by QA);2. Change Editor Skin to Professional (Edit > Preferences... > Gene... Read more
Line renderer is render in scene/game window when selecting object in th...
Steps to reproduce:1. Open attached project2. Open scene GrenadeLauncherScene.unity3. Attach to Grenade prefab Line renderer4. Play ... Read more
Docs are missing for Tilemap components
None of the Tilemap components have docs associated with them. If you have the docs installed, none of the components show a link to... Read more
WebGL Player does not play videos
Unable to play videos when I built the WebGL player. To reproduce:1. Download attached project2. Open 'WebMovie' scene3. Verify scen... Read more
[AppleTV] AppleTV builds fail to pass asset validation due to 2x image a...
Steps to reproduce: 1. Open attached project2. Switch to AppleTV3. Build the project4. Open the generated Xcode project5. Archive th... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used