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[Android] Release build fails when having a buildscript block in mainTem...
Repro steps: 1. Open QA attached project "repro_1206643" 2. Try to make a release build for Android Actual: Build fails Reproduc... Read more
[Android] [Gles3] [URP] Darker UI when using Gles3, Linear and URP
Steps to reproduce: 1) Open Unity Hub and create a new URP template project 2) Open Build Settings and switch platform to Android 3)... Read more
[Shader] "Failed to compile" dropdown item appears on clicking Shader dr...
"Failed to compile" dropdown item appears on clicking Shader dropdown. On clicking on it all shaders are listed down under Fail to c... Read more
[HDRP] Dropdown icon of "Low", "Medium" & "High" properties doesn't work...
"Low", "Medium" & "High" properties dropdown icon not clickable under the "Lighting Quality Settings" in the Inspector, refer the at... Read more
[SerializeReference] fields of classes derived from System.Object invali...
Steps to reproduce: 1. Open the attached project (case_1219332.zip) 2. Enter Play Mode 3. Observe that hashes match for all objects ... Read more
[HDRP] DXR Assigning normal map 8k texture
1) Change manifest to point to SRP 2) Open Street scene 3) Notice the shadows are blocky Try removing 8k normal map or reducing the... Read more
[HDRP] "Volume" gameObject is destroyed and "MissingReferenceException" ...
Game and Scene view renders black with "Missing reference exception" thrown continuously when Post Process volume or Sky and Fog Vol... Read more
Toggling of Picking and Visibility of a GameObject is not togglable when...
How to reproduce: 1. Open the project from the attached file "1217361.zip" 2. In the Hierarchy, toggle the Visibility and Picking of... Read more
"mainTemplate.gradle 'compileClasspath' not found" gradle error during b...
Steps to reproduce: 1. Open a new project 2. Import the Asset folder sent by the User 3. Build on Android Expected: build succeeds ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash when trying to force Shader to interpret 1/30 as a floating point operation
- Terrain is flickering when adjusting "Compatibility Mode" and "Use Rendering Layers" Settings
- Isometric tiles are flickering and overlapping each other when entering Play Mode with Tilemap Renderer mode set to "Chunk"
- Crash on ParticleSystemParticles::array_reserve when particle system starts
- Docking Text Property Preview Window next to UI Builder breaks the window and causes NullReferenceException