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Calling EditorUtility.OpenFilePanelWithFilters crashes unity
To reproduce:1. Open attached project2. Use the menu item called "Test/Find component in scenes"3. Editor crashes Read more
Animation does not begin playing when Animator component is enabled at r...
How to reproduce:1. Open the attached project2. Open and Play Scene1 scene3. Click on "Enable animation" button (it will enable anim... Read more
OpenGL ES 3.0 Issues with Custom Shader on some android devices
When publishing and running builds for Android using the Auto Graphics API or OpenGL ES 3.0, the text using the TMPro_SDF-Surface sh... Read more
Crash with UI button
-e: see title, disabling the button makes it work -repro:--open attached project--play scene in editor--notice it runs and just show... Read more
[UNET] When using SyncListStruct and connecting to host error appears: "...
Reproduction steps:1. Open attached project2. Build and run the project (set it as host)3. Open and play the "offline" scene4. Join ... Read more
[WSA] Player Settings is not using ObjectFields for icons and splashscreen
1. What happenedWindows Store Player Settings is using buttons to assign image files to icons and splashscreen. Should use EditorGUI... Read more
[UWP][WSA] package name with dot and number causes errors in generated s...
Reproduction steps:1. Create any project with dot symbol in it (for example "Project1.0.0");2. Build the solution (WSA or UWP);3. Ru... Read more
[WebGL] GetAxis MouseX and MouseY jerky/choppy/laggy/jittery
-e: Reading changes in mouse position using Input.GetAxis() Mouse X and Mouse Y result in varying values over time with a constant m... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Higher CPU frame time on Android devices with Cortex-A510 efficiency cores (vs Cortex-A55)
- Alt+click on List header does not recursively toggle child foldouts when items use a UI Toolkit CustomPropertyDrawer
- Hub Window is closed when closing Unity AI Window via the OS Window Close Button on Windows
- Artifacts are rendered in UITK when using Font Assets and using negative outlines
- Editor hangs when opening Asset picker window for AssetReference and a lot of addresable assets are present in the project