Search Issue Tracker
Fixed in 7.3.1
Votes
1
Found in [Package]
7.2.1, 7.1.8, 7.1.7
Issue ID
1220832
Regression
Yes
[HDRP] "Volume" gameObject is destroyed and "MissingReferenceException" are thrown when Post Process volume is added to Look Dev
Game and Scene view renders black with "Missing reference exception" thrown continuously when Post Process volume or Sky and Fog Volume gameObject is added to Look dev window. Refer the attached video
Steps to reproduce:
1) Create a new project with HDRP template
2) Window > Render Pipeline > Look Dev
3) Drag Post Process Volume gameObject to Look Dev window
Actual result: Game and Scene view renders black with "Missing reference exception" thrown continuously
Expected result: No errors should be thrown
Occurring on: 2020.1.0a24, 2019.3.2f1, 2019.3.0a1
Working fine on: 2019.2.11f1
Occurring on HDRP Package version: 7.2.1, 7.1.8, 7.1.7
Working fine on HDRP Package version: 6.9.2
Environment: Both Windows and Mac
Workaround: Restart the project or play the scene
Stack trace:
MissingReferenceException: The object of type 'Volume' has been destroyed but you are still trying to access it.
Your script should either check if it is null or you should not destroy the object.
UnityEngine.Rendering.VolumeManager.Update (UnityEngine.Rendering.VolumeStack stack, UnityEngine.Transform trigger, UnityEngine.LayerMask layerMask) (at Library/PackageCache/com.unity.render-pipelines.core@7.1.8/Runtime/Volume/VolumeManager.cs:322)
UnityEngine.Rendering.VolumeManager.Update (UnityEngine.Transform trigger, UnityEngine.LayerMask layerMask) (at Library/PackageCache/com.unity.render-pipelines.core@7.1.8/Runtime/Volume/VolumeManager.cs:273)
UnityEngine.Rendering.HighDefinition.HDRenderPipeline.ExecuteRenderRequest (UnityEngine.Rendering.HighDefinition.HDRenderPipeline+RenderRequest renderRequest, UnityEngine.Rendering.ScriptableRenderContext renderContext, UnityEngine.Rendering.CommandBuffer cmd, UnityEngine.Rendering.HighDefinition.AOVRequestData aovRequest) (at Library/PackageCache/com.unity.render-pipelines.high-definition@7.1.8/Runtime/RenderPipeline/HDRenderPipeline.cs:1854)
UnityEngine.Rendering.HighDefinition.HDRenderPipeline.Render (UnityEngine.Rendering.ScriptableRenderContext renderContext, UnityEngine.Camera[] cameras) (at Library/PackageCache/com.unity.render-pipelines.high-definition@7.1.8/Runtime/RenderPipeline/HDRenderPipeline.cs:1727)
UnityEngine.Rendering.RenderPipeline.InternalRender (UnityEngine.Rendering.ScriptableRenderContext context, UnityEngine.Camera[] cameras) (at <94c5f4c38cdc42d2b006f8badef04394>:0)
UnityEngine.Rendering.RenderPipelineManager.DoRenderLoop_Internal (UnityEngine.Rendering.RenderPipelineAsset pipe, System.IntPtr loopPtr, Unity.Collections.LowLevel.Unsafe.AtomicSafetyHandle safety) (at <94c5f4c38cdc42d2b006f8badef04394>:0)
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr)
Comments (2)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Asset Bundles] A new bundle hash is not generated when the name of a serialized field is changed
- Icon section shows incomplete message and unusable check box in Build Profiles and Player Settings window instead of “Not applicable for this platform” for Dedicated Server Platform
- Assets are created in the Package folders when creating assets via custom buttons in the Inspector window or other windows
- “Select” windows are named differently on Windows and macOS
- [Windows] No minimum “Select” window size
acakebread
Sep 07, 2020 11:57
this is a more or less global issue - get this a lot at run time when switching scenes
SunnyChow
Mar 09, 2020 04:37
Unity 2019.3.3f1 HDRP 7.2.1