Search Issue Tracker
Fixed in 2018.2.X
Votes
1
Found in
2018.1.0b8
Issue ID
1008162
Regression
No
[XR] TrackedPoseDriver does not work with Daydream
How to Reproduce:
1) Add a cube to a new scene.
2) Attach a trackedPoseDriver to the cube.
3) Set the trackedPoseDriver's device field to 'Generic XR Controller'.
4) Set the trackedPoseDriver's pose source to 'Right Controller'.
5) Build and deploy to a Daydream capable device.
6) Run the app and observe that the cube's transform is unaffected by the trackedPoseDriver when a controller is connected.
7) Retry with 'Left Controller' and 'Remote' fields for the trackedPoseDriver and verify the same incorrect results.
Expected result: The cube should follow the daydream controller's rotation.
Actual result: The transform remain static regardless of controller orientation.
Reproducible in: 2018.1.0b8, 2017.3.0p4, 2017.2.1p3
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Shadows are not visible in Player when using DX12 with Forward+ or Deferred+ rendering in URP
- Rendering Debugger Playmode debug UI scrolling is jittery when using click and drag to scroll
- Frame Debugger Target Selection Search Results window becomes too tiny to even see the default “Editor” selection when there are no search results
- Async method in Play Mode being aborted when calling `new System.Windows.Forms.Form`
- Animator window Eye button on click visual does not cover the whole area of the button when clicked
Add comment