Search Issue Tracker
Duplicate
Votes
0
Found in
2018.1.0b5
2018.2.0a3
Issue ID
1008011
Regression
Yes
Placing actors in Tower Defense in Play Mode crashes with NULL exception when allocating memory for Renderer
To reproduce:
1. Create a new project (or skip to step 2 on an existing project)
2. Navigate to Asset Store and locate Unity Essentials bundle: Tower Defense Template uploaded on Feb 15, 2018.
3. Import, install
4. Under Scenes, find and double-click on scene 1
5. Press Play
6. Play game and wait for crash
Observed Result: Unity crashes
Expected Result: Not crash
Tip:change timescale to 3 to speed up repo, you still have to play the game :(
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Articulation Body with 'Revolute' Joint Type has erratic behavior when Upper Limit is set to above 360
- WebGL Player fails to render Scene when Terrain with Detail Mesh is added and WebGPU Graphics API is used
- Inconsistent errors are logged when different types are passed into the Query "Q<>" method in UIToolkit and the ancestor VisualElement is null
- Crash on GetMaterialPropertyByIndex when opening a specific Scene
- Discrepancies in the styling are present when using a TSS file instead of a USS file in custom EditorWindow
This is a duplicate of issue #1001287