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Change AudioMixer "Send" effect -> "Send level" dB has no affect which r...
How to reproduce:1. Open attached project "DuckVolumen2019.1.3f1.zip" and scene "SampleScene"2. Open "Audio Mixer" window3. Select "... Read more
[Timeline] Timeline animation resets to the first frame if animations tr...
To reproduce:1. Open users attached project "TimelineFinalFrame.zip"2. Open "SampleScene.unity" scene3. Select DirectorTimeline time... Read more
[Linux] Cursor movement limited to screen edges
To reproduce:1) Create a new project2) Select something that would have a slider in Inspector (for example, Camera object in the hie... Read more
[Particles] Infinite lifetime + prewarm causes errors
Setting Infinite Lifetime and enabling Prewarm causes errors such as those seen here:https://forum.unity.com/threads/particle-system... Read more
[LWRP] The VFX Graph does not have access to the main camera color/depth...
Repro steps:1. Open the attached project2. Open the BufferTest scene3. Open the VFX in the scene4. Toggle between using the camera's... Read more
[WMR] "Failed to load DLL" error occurs on switching holographic emulation
"Failed to load DLL" error occurs on switching holographic emulation, this occurs first time only Steps to Repro:1. Open attached pr... Read more
[Improved Prefabs] Assertion failed on expression: 'modifications.empty ...
Assertion failed on expression: 'modifications.empty exception is thrown on creating prefab variant. Steps to repro:1. Open the atta... Read more
Multi-material list ordering does not respect DCC material ordering
Steps to reproduce: 1. Download the attached project and open SampleScene2. Select MultiMatCube game object in the Hierarchy panel3.... Read more
[iOS] Unity Splash screen doesn't appear on iPad when run through Xcode
Steps To Reproduce 1. Create a project2. File > Build Settings > iOS3. Build and run through Xcode Expected Result: Build runs... Read more
After light bake, when light is switched from Baked to Realtime - it doe...
Steps to reproduce:1. Open a the scene3. Switch light type to Baked.4. Bake lighting5. Switch the light back to Realtime, move the l... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Duplicate External Textures start appearing when a Texture created with "CreateExternalTexture" is modified causing Memory Usage spikes on VisionOS
- Silent crash when using a "Blend Shape" in a "Skinned Mesh Renderer" to move vertices to Vector3.positiveInfinity, and "Occlusion Culling" is baked
- Some Prefab Source and Override content bounds are misaligned
- The Package Manager's "install packages by..." panels break when Domain Reload is triggered, and the panel is open
- Crash with multiple stack traces when leaving a docked VFX Graph open