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Postponed means that the issue was either a feature request or something that requires major refactoring on our side. Since that makes the issue not actionable in the close future we choose to close it as Postponed and add it on our internal roadmaps and technical debt pages instead.




Found in


Issue ID




After light bake, when light is switched from Baked to Realtime - it does not emit any light

Global Illumination


Steps to reproduce:
1. Open a the scene
3. Switch light type to Baked.
4. Bake lighting
5. Switch the light back to Realtime, move the light around.

Expected result: Source emits realtime light again.
Actual result: No light is emitted, the source still behaves like a Baked light.

  1. Response avatar

    Resolution Note (fix version ):

    This is not a bug, but rather a flawed way we handle modified lights. We have added a task to our backlog in order to improve this feature.

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