Search Issue Tracker
Not Reproducible
Votes
0
Found in
2018.1.0b10
Issue ID
1010318
Regression
No
[SRP]Static GameObject flickers when Material type is Subsurface Scattering, Detail map texture is applied and AlbedoScale is 0
How to reproduce:
1. Create a new project with "High End SRP (Experimental)" Template
2. Create new 3D Object->Cube
3. Set Cube to static
4. Create new Material and set shader to "HDRenderPipeline/Lit"
5. Attach the new Material to the created Cube
6. In the material settings change: Under Surface options Material type to "Subsurface Scattering". Under Detail Inputs Detail map texture to "Plastic_Normal", Detail AlbedoScale to 0
Expected - the way the cube looks doesn't change
Actual result - Cube flickers
Reproducible with - 2018.1.0b11, 2018.1.0b9
Couldn't test with - 2018.2.0a5, 2018.1.0b8, 2017.3.2f1, 2017.2.2p1 ,2017.1.3p2 ,5.6.5p3 ("High Definition - Preview" Template is only available in 2018.1.0b11 and 2018.1.0b10)
Notes: The bug can be reproduced in 2018.1.0b9 by opening the project created in 2018.1.0b10
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- UI Builder can't set a background image to a sprite from a multi-sprite spritesheet in the Resources folder
- Light2D freeform does not render the internal part when rendered in certain shapes
- Using AddCopyPass causes an incorrect merging of passes.
- Negative Enum value is not pasted correctly when copying from another array
- Silent Crash when generating Lightmap UVs for a model with a large object scale
Resolution Note (2018.2.X):
This seems to be an outdated bug no more reproductible with the latest versions (Unity 2019.1.2f1 & HDRP 5.15.0)