Search Issue Tracker
Won't Fix
Votes
0
Found in
2018.1.0b7
Issue ID
1004743
Regression
No
Project on il2cpp never completes the build. Editor freeze on "Converting managed assemblies to C++"
How to reproduce:
1. Download attached project
2. Use the il2cpp build setup
3. Build the project - the build never completes
Actual result: Project on il2cpp never completes the build. Editor freeze on "Converting managed assemblies to C++". Memory continuously growing in task manager. Unable to cancel the build, the only way to do that is to terminate whole Unity.
Editor log last steps: launched and connected shader compiler UnityShaderCompiler.exe after 0.04 seconds
Invoking UnityLinker with arguments: --api=NET_2_0_Subset -outUnityShaderCompiler.exe ..."
Reproduced with: 2017.2.2f1, 2017.3.1p2, 2018.1.0b7
Note: Unable to test on 2018.1.0b8 because of issue 1005138
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] Stage information is not logged when Log Shader Compilation is enabled
- [Vulkan] The memory allocation increases rapidly when there are multiple (three or more) Real-Time Reflection Probes in the Scene
- [macOS] Library folder of the opened project can be deleted which leads to the crash
- “Default Scene” dropdown field contains a spelling mistake “Default Builtin”
- Editor crashes on PPtr<Mesh> after adding Text Mesh and Cloth Components to the same GameObject
Add comment