Search Issue Tracker
Fixed in 2018.1.X
Votes
0
Found in
2017.2.0f3
Issue ID
969832
Regression
No
HashSet.TrimExcess causes an increase in memory
Steps to reproduce:
1. Open attached project
2. Open "Test" Scene
3. Enter Play mode
4. Select "TrimExcess-3.5" in the hierarchy
5. Toggle Disable/Enable checkmark for TestHashSetTrimExcessBug Script component
Expected result: the function trims the HashSet to the minimum size required to contain it.
Actual result: the HashSet increases in size each time TrimExcess is called on it.
Reproduced with: 5.6.1f1, 5.6.1f1, 2017.3.1f1, 2017.3.1f1, 2018.2.0a1
Note: the issue does not appear when using .NET 4.6. It can be tested by enabling "TrimExcess-4.6" game object in the hierarchy and repeating step #5 with it.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Render Graph Execution error” errors are thrown when custom Renderer Feature enabled and Scene View is focused
- Terrain has tint from the directional light source when a normal map is enabled on iOS and Android Platforms
- [HDRP] Custom pass before post process
- [2D] Generate Outline will turn sprites a solid black
- Floating Editor Windows can become completely inaccessible when disconnecting monitor on multi-monitor setup
Add comment