Search Issue Tracker
Using Mock HMD - Vive VR SDK crashes on VRInput::InsertReferenceTransform
How to reproduce: 1. Open the attached project 2. Open the "test" scene 3. Press Play Actual result: Unity crashes. Reproducible w... Read more
Unity generates garbage when UnityEvents are invoked with value type par...
To reproduce: 1. Open the included project "UnityEventsBoxing2_UnityProject". 2. Open the Unity profiler and instruct it to reco... Read more
[Android][GearVR] Input from headset touch pad is ignored when controlle...
To reproduce: 1. Download and open attached "repro964738.zip" project. 2. Add Oculus Signature File (osig) of the device which will... Read more
Excessive messages in Debug when Coroutines produce stack overflow excep...
How to reproduce: 1. Open 2. Load tester-submitted project 3. Clear Console of any s 3. Play 'Squad - Loop Track.' scene Expected... Read more
[Particle] Editor freezes when working with particle system
What happened: Editor freezes when particle effect preview is running continuously on scene Steps to Repo: 1. Create particle effec... Read more
Track Header goes over other elements of the timeline window
To reproduce: 1. Create new timeline 2. Add any Track to timeline 3. Move Track header to left 4. Notice that track header bleed ou... Read more
Animation recorder: Error in console when recording MonoBehavior scripts...
GitHub issue: https://github.com/Unity-Technologies/GenericFrameRecorder/issues/42 Description copy: Having a custom MonoBehavior ... Read more
Animation Recorder: Recording an "Animator" controller generates 80 erro...
GitHub issue: https://github.com/Unity-Technologies/GenericFrameRecorder/issues/44 Description copy: Trying to record the Animator ... Read more
[Anim] InvalidOperationException error when starting to create an animat...
"EndLayoutGroup: BeginLayoutGroup must be called first." error appears in the console when we try to create animation clip and then ... Read more
C#-created Mesh for SkinnedMeshRenderer on DX12 causes crash
Switched my graphics API to DX12, pressed Play, and got an editor crash :( Repro steps: 1. Download + open attached project 2. ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- In Deferred rendering path, mixed lights don't render when enabling "Use Rendering Layers" in the Decal renderer feature
- [Windows] Special characters in file names are sorted to the end of the alphabet in the Project window
- Information box icons are not contained within the information box bounds in Render Pipeline Converter window
- Crash on UnityEngine.UI.RawImage:OnPopulateMesh when playing Raw Image Texture animation with Sprite keyframes
- 32bit floating point RenderTexture blending feature is not available for WebGPU