Search Issue Tracker
Duplicate
Votes
0
Found in
2019.1.1f1
Issue ID
1150635
Regression
Yes
[UWP] UWP build fails on 2019.1.1f1
It seems this bug happens because il2cpp.exe doesn't run correctly.
Repro:
1. Create a new project
2. Build UWP player with any build settings
3. Observe the error in Editor Console
Error (more info in the comments)
1. IL2CPP error (no further information about what managed code was being converted is available)
2. Failed running D:\Unity_Editors\2019.1.1f1\Editor\Data\il2cpp/build/il2cpp.exe --convert-to-cpp --emit-null-checks --enable-array-bounds-check --dotnetprofile="unityaot" --profiler-report --map-file-parser=D:/Unity_Editors/2019.1.1f1/Editor/Data/Tools/MapFileParser/MapFileParser.exe --directory=D:/Unity_Projects/Empty/Temp/StagingArea/Data/Managed --generatedcppdir=D:/Unity_Projects/Empty/Temp/StagingArea/Il2CppOutputProject/Source/il2cppOutput
3. Exception: D:\Unity_Editors\2019.1.1f1\Editor\Data\il2cpp/build/il2cpp.exe did not run properly!
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Highlighter.Highlight does not find window when using class name as window title
- Highlighter.Highlight highlights a different component when multiple components have the same property path
- Highlighter.Highlight does not find elements in an array or list when the array or list is collapsed
- [URP][NRP] RenderPass, BeginSubPass, and EndRenderPass errors are thrown when Native RenderPass is enabled
- D3D11 swapchain error pop-up appears and the Editor shuts down when Generating Lighting with Probe Volumes present
Add comment