Search Issue Tracker
Duplicate
Votes
0
Found in
2019.1.1f1
Issue ID
1150635
Regression
Yes
[UWP] UWP build fails on 2019.1.1f1
It seems this bug happens because il2cpp.exe doesn't run correctly.
Repro:
1. Create a new project
2. Build UWP player with any build settings
3. Observe the error in Editor Console
Error (more info in the comments)
1. IL2CPP error (no further information about what managed code was being converted is available)
2. Failed running D:\Unity_Editors\2019.1.1f1\Editor\Data\il2cpp/build/il2cpp.exe --convert-to-cpp --emit-null-checks --enable-array-bounds-check --dotnetprofile="unityaot" --profiler-report --map-file-parser=D:/Unity_Editors/2019.1.1f1/Editor/Data/Tools/MapFileParser/MapFileParser.exe --directory=D:/Unity_Projects/Empty/Temp/StagingArea/Data/Managed --generatedcppdir=D:/Unity_Projects/Empty/Temp/StagingArea/Il2CppOutputProject/Source/il2cppOutput
3. Exception: D:\Unity_Editors\2019.1.1f1\Editor\Data\il2cpp/build/il2cpp.exe did not run properly!
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Unity CIL Linker fails on Player build when persistent listeners have "<" and ">" in their XML attribute names
- ”Lighting data asset ‘LightingData’ is incompatible with the current Unity version…” warnings are thrown when saving Indoors (URP) and Outdoors (URP) Scenes as Scene Templates
- [iOS] The screen blinks when transitioning from custom to Unity splash screen
- [macOS] ”Ignoring depth surface load action as it is memoryless” warnings are thrown when taking Game View Snapshot
- UI Builder Inspector scrolls back up when changes on an expanded but not fully displayed Inspector tab are saved
Add comment