Search Issue Tracker
Fixed in 2019.1.X
Votes
2
Found in
2018.3.7f1
Issue ID
1150362
Regression
Yes
When a joint is created at runtime the ConnectedBody trigger collider position doesn't update
Regression when updating from 2018.3.7f1 to 2019.1.0f2.
User pain is high because this functionality is relied upon heavily for VR interaction when grabbing objects.
Steps to reproduce:
- Open the attached project ColliderMovedByJoint with 2019.1.0f2
- Press Play
Expected:
Debug statements print out when the "Cube" and "Thingamabob" GameObjects overlap. If you open the project with 2018.3.7f1 this is how it functions.
Observed:
Debug statements print out when the "Cube" GameObject hits the initial position of the "Thingamabob" GameObject. This indicates that the trigger collider on Thingamabob->Cube(1) is not being moved.
Comments (1)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Mouse input is registered incorrectly in Custom RP when downscaling Render Target and rendering Overlay UI before final upscale
- Time.deltaTime is locked to the display's refresh rate when the built Player is moved to a Secondary Display and Windowed Mode is used
- Crash on RaiseException when importing a specific asset
- Crash on RaiseException when opening a specific project
- DownloadHandlerScript.CompleteContent is called twice when building for WebGL
jaoels
May 02, 2019 14:25
We have the same issue updating from 2018.3.7f1 to 2018.3.14f.