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Fixed in 2019.1.X

Votes

2

Found in

2018.3.7f1

Issue ID

1150362

Regression

Yes

When a joint is created at runtime the ConnectedBody trigger collider position doesn't update

Physics

-

Regression when updating from 2018.3.7f1 to 2019.1.0f2.

User pain is high because this functionality is relied upon heavily for VR interaction when grabbing objects.

Steps to reproduce:
- Open the attached project ColliderMovedByJoint with 2019.1.0f2
- Press Play

Expected:
Debug statements print out when the "Cube" and "Thingamabob" GameObjects overlap. If you open the project with 2018.3.7f1 this is how it functions.

Observed:
Debug statements print out when the "Cube" GameObject hits the initial position of the "Thingamabob" GameObject. This indicates that the trigger collider on Thingamabob->Cube(1) is not being moved.

Comments (1)

  1. jaoels

    May 02, 2019 14:25

    We have the same issue updating from 2018.3.7f1 to 2018.3.14f.

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