Search Issue Tracker
Fixed in 2019.1.X
Votes
2
Found in
2018.3.7f1
Issue ID
1150362
Regression
Yes
When a joint is created at runtime the ConnectedBody trigger collider position doesn't update
Regression when updating from 2018.3.7f1 to 2019.1.0f2.
User pain is high because this functionality is relied upon heavily for VR interaction when grabbing objects.
Steps to reproduce:
- Open the attached project ColliderMovedByJoint with 2019.1.0f2
- Press Play
Expected:
Debug statements print out when the "Cube" and "Thingamabob" GameObjects overlap. If you open the project with 2018.3.7f1 this is how it functions.
Observed:
Debug statements print out when the "Cube" GameObject hits the initial position of the "Thingamabob" GameObject. This indicates that the trigger collider on Thingamabob->Cube(1) is not being moved.
Comments (1)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "GPU Time Threshold" in VFX Graph Heatmap Parameters can be set to a negative value
- List of supported Platforms for 3D Templates in Unity Hub is outdated
- Mesh filter animation tint is not added if keyframe recording is not enabled
- Light.shadowMatrixOverride is ignored when using GPU Resident Drawer
- Setting the the "PreWarm Delta Time" to the smallest value always sets the "PreWarm Step Count" to the different random values
jaoels
May 02, 2019 14:25
We have the same issue updating from 2018.3.7f1 to 2018.3.14f.