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1
votes
Won't Fix

[XR][Oculus] Shaders of hands and skybox are missing in the Build while ...

Graphics Device Features

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May 25, 2022

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Version/s: 2019.4.40f1, 2020.3.35f1, 2021.3.6f1, 2022.2.0b1, 2023.1.0a1, 2023.2.0a1

How to reproduce:1. Open the attached project from the Google Drive2. Build and Run the project on an Oculus Quest 2 device Expected... Read more

0
votes
Not Reproducible

Sample Project has glitchy stretching on certain resolutions

UI

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Jan 29, 2015

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Version/s: 5.0.0b22

1. Import the UI sample project2. Switch the platform to WP83. Switch the game view resolution to something other than "Free Aspect"... Read more

1
votes
Duplicate

[Android][Il2CPP][ARM64] App crashes on startup on devices with Android 11

Mobile

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Oct 13, 2020

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Version/s: 2019.4, 2020.1, 2020.1.8f1, 2020.2, 2021.1

Repro steps:1. Open project "GooglePixelCrashRepro"2. Make sure Scripting backed is set to IL2CPP and Target Architectures to ARM643... Read more

0
votes
Won't Fix

Width and hight of the UI Toolkit element is rounded inconsistently when...

UI Toolkit Framework

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Dec 07, 2022

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Version/s: 2021.3.13f1, 2022.1.23f1, 2022.2.0b15, 2023.1.0a19

How to reproduce:1. Open the user's attached project "U3D UIToolkit Value Rounding Issue.zip"2. Enter the Play Mode3. Observe the Co... Read more

0
votes
Won't Fix

Sprite Mode "Multiple" is set by default when importing images

Texture

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Apr 30, 2023

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Version/s: 2023.1.0b13, 2023.2.0a11

How to reproduce:1. Create a new project2. Import any image to Unity3. Select the imported image and change Texture Type from “Defau... Read more

0
votes
Fixed

[Serialization][URP] "SerializedObject destroyed" errors are thrown when...

Serialization

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Apr 16, 2020

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Version/s: 2020.1.0a19, 2020.2, 2020.2.0a7

When undo is pressed for any effect added to Global Volume component from Assets > Properties, "SerializedObject target has been ... Read more

0
votes
Fixed

Realtime Reflection Probe is not rendered the same way in the Editor as ...

Global Illumination

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Dec 20, 2014

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Version/s:

Realtime reflection probes are not supposed to work by default in Standalone Builds. Their baking has to be called from the Scriptin... Read more

3
votes
Fixed

[Android] Build fails when running IL2CPP build with Master compiler con...

Android

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Aug 29, 2020

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Version/s: 2020.1, 2020.1.3f1, 2021.1

Reproduction steps:1. Download and open the attached project "1273919.zip"2. Select AndroidClassicBuildConfiguration in the project ... Read more

2
votes
Fixed

A memory leak occurs in Play mode when using Direct3D12 Graphics API

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Jan 03, 2025

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Version/s: 6000.0.33f1, 6000.1.0b1, 6000.2.0a1

How to reproduce:1. Open the “IN-88711_repro“ project2. Open the “SampleScene“ and enter Play mode3. Observe the Console Expected re... Read more

0
votes
Postponed

Unity crashed on applying layer linker settings after re-compiling and r...

Editor - Other

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Nov 24, 2016

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Version/s: 5.4.3p1

Steps to reproduce:1. Open attached project2. Open Weaver pro solution in VS (case_85196-Kybernetik\Source Code\Weaver pro)3. Open W... Read more

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