Search Issue Tracker
Fixed in 7.4.0
Votes
0
Found in [Package]
9.0.0-preview.13
Issue ID
1237782
Regression
Yes
[HDRP] Light Overlap Scene View Mode Missing
Repro:
1. For convenience, download and import the attached repro project into 2020.1.0b5
2. Open the test Scene Scenes/LightOverlapMissing.unity
3. Complete a cheeky little bake just to ensure we're looking at a complete Scene
4. Look at the Scene View modes list. I've attached some screenshots of the view in Built-In and HDRP.
Observed:
There is a Scene View mode missing in HDRP: "Light Overlap".
Expected:
Light Overlap is also applicable in HDRP so should be available in the Scene View list. This is an important debug view when using Light Mode: Shadowmask. It's nearly impossible to diagnose issues such as fallback to Baked Lighting when overlapping analytical lights exceed the shadowmask array size without this Scene view.
If it is intended to have been moved to HDRP's debug window, I am unable to find it. I'd also have a strong preference that it did not move and instead remained next to the shadowmask Scene View mode.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Remote Config window causes performance drop in Editor when multiple settings are added
- Property field override bar does not update transparency correctly when switching between valid and invalid GameObjects
- Project window selection is not updated when search term is changed
- Error when adding valid MonoBehaviour script to Prefab in Project window
- Editor Launch Screen will close when Enter is pressed on it
Add comment