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[iOS][Metal] Rendering point array with Metal causes artefacts on iOS
When point array, stored in mesh filter, is rendered on iOS, using Metal API, visual artefacts appear. Steps to reproduce: 1) Open ... Read more
Unchecking screen space shadow in Graphics setting cause wrong shadow re...
To reproduce: 1. Create new project 2. Add plane and cube to the scene (Cube should cast shadow on a plane) 3. Open Graphics setti... Read more
'Assertion failed on expression: !((transfer.IsReading() || transfer.IsW...
To reproduce: 1. Create a new project 2. Import 'avatar_test' package 3. Reimport 'Motion.fbx' Expected: there will not be any erro... Read more
[DX11] Lines drawn with Gizmos.DrawLine have varying width if DX11 is se...
How to reproduce: 1. Open the attached project 2. Make sure the "Use Direct3D 11" setting is set to true. 3. Open the "Main" scene. ... Read more
Content of nested Canvas is rendered at wrong position after pressing play
How to reproduce: 1. Open the attached "WrongPositionBug" project 2. Open the "test" scene and press play 3. Go to the scene view, ... Read more
Imported texture's color model is set to RGBA even when texture has no a...
To reproduce: 1.Download and open attached project 2.Re import NoAlpha.tga texture and check it's color model in the inspector Exp... Read more
[GearVR] GLES2 Single Pass on Mali GPU black screen vrapi_GetPredictedTr...
How to reproduce: 1. Open user attached project 2. Build on device using OpenGLES2 and Single Pass Stereo Rendering Method 3. Launch... Read more
Player/Editor crash on Transform::SetParent when playing scene
Steps to reproduce: 1. Open attached project 2. Open "level" scene 3. Enter play mode Result: editor crashes on Transform::SetParent... Read more
Crash using WebBrowser from System.Windows.Forms plugin
How to reproduce: 1. Open the attached project 2. If you get some compiler errors, switch platform to Android 3. Open and play View ... Read more
Editor crashes when error is made in custom Deferred shader
Steps to reproduce: 1. Download 869729_repro.zip and open "new" scene 2. Open "Deferred_Lights" in VS 3. Make mistake in shaders cod... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
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- The Physics Debugger displays incorrect Collision Volume when compared to its Collider bounds
- Errors are thrown when using stacking cameras with two different Renderer2DData