Search Issue Tracker
Won't Fix
Votes
1
Found in
2017.4.0a1
2018.3.0a1
2018.3.12f1
2019.1.0a1
2019.2.0a1
2019.3.0a1
Issue ID
1148242
Regression
No
[Android] ARM64 Build Cannot Load libAudioPluginOculusSpatializer Despite being ARM64 binary
Steps to reproduce:
1. Download the attached project folder DllLoadFailure.zip and extract the contents to a folder.
2. Install compiled APK (I.e. WontLoadRepro.apk) in a folder or compile a new one.
3. Run the build.
4. When running the build, notice that logcat writes an error that it cannot find libAudioPluginOculusSpatializer
Expected result: ARM64 builds should load libAudioPluginOculusSpatializer
Reproduced in: 2019.3.0a1, 2018.3.14f1, 2017.4.26f1
Devices under test:
Reproduced:
VLNQA00267, Samsung Galaxy S10+ (SM-G975F), Android 9, CPU: Exynos 9 9820, GPU: Mali-G76
VLNQA00230, Oneplus OnePlus6T (ONEPLUS A6013), Android 9, CPU: Snapdragon 845 SDM845, GPU: Adreno (TM) 630
VLNQA00173, Xiaomi Redmi 6 Pro (Redmi 6 Pro), Android 8.1.0, CPU: Snapdragon 625 MSM8953, GPU: Adreno (TM) 506
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [UWP] Mouse movement re-triggers stale <Mouse>/scroll value after the scroll wheel is used once
- "Shutdown worker was forced killed because it kept running. Worker ..." errors are thrown after building a blank HDRP project
- [UI Toolkit] USS materials in AssetBundles break due to InstanceID referencing a material that no longer exists when a Scene is loaded through Addressables for the second time
- Help button leads to a missing documentation page when clicked on a Font Import Settings in the Inspector
- TextMeshPro Text Component reads bottom-to-top instead of top-to-bottom when using RTL Editor
Resolution Note:
While the message is indeed misleading, the library does get loaded and the functionality is not affected.
In order to check if the library is loaded: export project from Unity, build in Android studio, debug on device, after the app launches, pause the debugger and in debugger console type the command "image list", this will print you the list of all loaded libraries and the libAudioPluginOculusSpatializer will be there too.