Search Issue Tracker
Fixed in 2019.3.X
Fixed in 2019.1.X, 2019.2.X
Votes
0
Found in
2019.1.0b10
2019.2.0a6
2019.3.0a1
Issue ID
1146762
Regression
Yes
[Shader] Editor is fully pink if launched on OpenGL 4.2
To reproduce:
Create a new project using `-force-glcore42`
Result: Editor launches completely pink
Reproduced in 2019.1.0b10, 2019.1.0f2, 2019.2.0a6, 2019.2.0a13, 2019.3.0a1
Not reproduced in 2019.2.0a5, 2019.2.0a4, 2019.2.0a3, 2019.1.0b9, 2018.3.14f1
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Shadows are not cast when the Light's CullingMask and the GameObject's Layer do not match
- Graphics.DrawMeshInstanced does not work when 2D Renderer and 2D Shaders are used
- SpeedTree does not move when using WindZone
- "Undeclared identifier 'LinearToSRGB'" error is thrown when creating a color variable with HDR color mode and assigning a Custom Render Texture target in Shader Graph
- Input System package is missing when creating a new HDRP project
Pharaoh35
Oct 13, 2019 07:38
If you have problems to roll back settings, try this:
open your project /ProjectSettings/ folder, find ProjectSettings.asset and change m_ActiveColorSpace: 0 to m_ActiveColorSpace: 1