Search Issue Tracker
Fixed in 2019.3.X
Fixed in 2019.1.X, 2019.2.X
Votes
0
Found in
2019.1.0b10
2019.2.0a6
2019.3.0a1
Issue ID
1146762
Regression
Yes
[Shader] Editor is fully pink if launched on OpenGL 4.2
To reproduce:
Create a new project using `-force-glcore42`
Result: Editor launches completely pink
Reproduced in 2019.1.0b10, 2019.1.0f2, 2019.2.0a6, 2019.2.0a13, 2019.3.0a1
Not reproduced in 2019.2.0a5, 2019.2.0a4, 2019.2.0a3, 2019.1.0b9, 2018.3.14f1
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Articulation Body with 'Revolute' Joint Type has erratic behavior when Upper Limit is set to above 360
- WebGL Player fails to render Scene when Terrain with Detail Mesh is added and WebGPU Graphics API is used
- Inconsistent errors are logged when different types are passed into the Query "Q<>" method in UIToolkit and the ancestor VisualElement is null
- Crash on GetMaterialPropertyByIndex when opening a specific Scene
- Discrepancies in the styling are present when using a TSS file instead of a USS file in custom EditorWindow
Pharaoh35
Oct 13, 2019 07:38
If you have problems to roll back settings, try this:
open your project /ProjectSettings/ folder, find ProjectSettings.asset and change m_ActiveColorSpace: 0 to m_ActiveColorSpace: 1