Search Issue Tracker
Fixed in 2019.3.X
Fixed in 2019.1.X, 2019.2.X
Votes
0
Found in
2019.1.0b10
2019.2.0a6
2019.3.0a1
Issue ID
1146762
Regression
Yes
[Shader] Editor is fully pink if launched on OpenGL 4.2
To reproduce:
Create a new project using `-force-glcore42`
Result: Editor launches completely pink
Reproduced in 2019.1.0b10, 2019.1.0f2, 2019.2.0a6, 2019.2.0a13, 2019.3.0a1
Not reproduced in 2019.2.0a5, 2019.2.0a4, 2019.2.0a3, 2019.1.0b9, 2018.3.14f1
Comments (1)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used
Pharaoh35
Oct 13, 2019 07:38
If you have problems to roll back settings, try this:
open your project /ProjectSettings/ folder, find ProjectSettings.asset and change m_ActiveColorSpace: 0 to m_ActiveColorSpace: 1