Search Issue Tracker
Fixed in 2018.2.X
Fixed in 2017.3.X, 2018.1.X
Votes
0
Found in
2017.3.0b10
2017.3.0f3
Issue ID
996666
Regression
Yes
"BeginSample and EndSample count must match" error when Deep Profiling a nested Sample
To reproduce:
1. Open user's project
2. Enter Play mode
3. In Profiler window, enable Deep Profile
4. (Optional) Untick "Test Normal" on test game object to observe only nested samples throw errors
Expected: no errors are thrown
Actual: errors are thrown regarding sample mismatch
Reproduced in: 2017.3.0b10, 2017.3.1f1, 2018.1.0b6
Not reproduced in: 2017.1.3p1, 2017.2.1p3, 2017.3.0b9
Note: full error - "Non matching Profiler.EndSample (BeginSample and EndSample count must match): TestProfiler.Update()"
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Polyspatial Material swap set animations are not firing when used in Play Mode and Players
- Incomplete shortcuts are displayed in the "Set" dropdown in Visual Effects Graph VFX Control subwindow
- Version change sub-window closes automatically when "Add Modules" subwindow is closed
- RenderTexture content from 'Depth Only' camera is not rendered correctly on UI RawImage when Multithreaded Rendering is enabled on specific MediaTek devices.
- Weight Brush Overlay text is clipped in Sprite Editor
Add comment