Search Issue Tracker
Fixed in 2018.2.X
Fixed in 2017.3.X, 2018.1.X
Votes
0
Found in
2017.3.0b10
2017.3.0f3
Issue ID
996666
Regression
Yes
"BeginSample and EndSample count must match" error when Deep Profiling a nested Sample
To reproduce:
1. Open user's project
2. Enter Play mode
3. In Profiler window, enable Deep Profile
4. (Optional) Untick "Test Normal" on test game object to observe only nested samples throw errors
Expected: no errors are thrown
Actual: errors are thrown regarding sample mismatch
Reproduced in: 2017.3.0b10, 2017.3.1f1, 2018.1.0b6
Not reproduced in: 2017.1.3p1, 2017.2.1p3, 2017.3.0b9
Note: full error - "Non matching Profiler.EndSample (BeginSample and EndSample count must match): TestProfiler.Update()"
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- UNITY_EDITOR data is Serialized into AssetBundle when building on the active Build Target
- "TLS Allocator ALLOC_TEMP_TLS, underlying allocator ALLOC_TEMP_MAIN has unfreed allocations..." error when changing the Packages "Cache Location" folder
- CompilationPipeline.assemblyCompilationFinished() hangs unity when reloading domain
- Video framerate is not restored when trying to raise it after lowering it to 10 FPS
- WebGPU: CreateRenderPipeline errors with ShaderVariantCollection warmup
Add comment