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Editor crashes on GetComponentsImplementation when opening a Scene
How to reproduce:1. Extract and open the attached project "Avio.zip"2. Open the Scene "3_SceneComponent"-- Editor crashes Crashes on... Read more
Preview window is black when displaying Transform Node
Reproduction steps:1. Open the attached Project inside of "ShaderGraph_TransformNode_Bug.zip"2. Double-click on TangentSpaceOutput S... Read more
Changes made to prefabs are not saved when using Atavism package
How to reproduce:1. Open the attached "Unity2018_3_PrefabsIssue.zip" project2. Go to Project tab and open 'GameObject' prefab in Pre... Read more
[HDRP] Shadergraph decal renders tile glitch where there is a big contra...
Steps:- Open scene in attached package Result:See attached screenshot. The tiles where the decals alpha varies a lot are rendering g... Read more
Animation is jiggered when manually dragging animation window playback h...
To reproduce:1. Open attached project2. In Hierarchy window, select 'AnimationCon' instance and enable Animation Component in the In... Read more
Unity Editor freezes when vertices in Graphic.OnPopulateMesh have too hi...
Steps to reproduce:1. Open user attached project "BuggyGraphic.zip"2. Enter Play Mode3. Press on "Hung my Unity" Expected result: Un... Read more
[UWP][.NET] Generated Assembly-CSharp projects use different .NET profil...
Steps to reproduce:1. Download 1144565_repro.zip2. Switch platform to UWP3. Switch backend to .NET4. Build project Results: Building... Read more
[VCS] [A2] Object reference fields and inspector VCS status bar should h...
For easier workflow, it would help if there was an ability to do asset checkout (for Perforce) directly from a field that references... Read more
[VCS][Perforce] Misspelled host name shows not very useful message in UI...
When P4 server has setup different permissions, misspelling one's hostname leads to a fairly generic "Couldn't fstat the project roo... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Some Prefab Source and Override content bounds are misaligned
- The Package Manager's "install packages by..." panels break when Domain Reload is triggered, and the panel is open
- Crash with multiple stack traces when leaving a docked VFX Graph open
- Some Prefab Source section items overflow into Override section
- Play Mode Scenarios add and remove element list buttons go out of their bounds when the window is resized