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Duplicate
Votes
0
Found in
2017.4.0f1
2018.2.0a1
2018.2.17f1
Issue ID
1144523
Regression
No
Editor crashes on GetComponentsImplementation when opening a Scene
How to reproduce:
1. Extract and open the attached project "Avio.zip"
2. Open the Scene "3_SceneComponent"
-- Editor crashes
Crashes on: 2017.4.25f1, 2018.2.21f1
Not reproducible with: 2018.3.12f1, 2019.1.0f1, 2019.2.0a11
Stack trace from diagnostic report:
Thread 0 Crashed:: tid_307 Dispatch queue: com.apple.main-thread
0 libsystem_kernel.dylib 0x00007fff5fb0e23e __pthread_kill + 10
1 libsystem_pthread.dylib 0x00007fff5fbc4c1c pthread_kill + 285
2 libsystem_c.dylib 0x00007fff5fa771c9 abort + 127
3 com.unity3d.UnityEditor5.x 0x0000000101003321 HandleSignal(int, __siginfo*, void*) + 81
4 libmonobdwgc-2.0.dylib 0x000000013f139b91 mono_chain_signal + 79
5 libmonobdwgc-2.0.dylib 0x000000013f00b76b mono_sigsegv_signal_handler + 414
6 libsystem_platform.dylib 0x00007fff5fbb9b3d _sigtramp + 29
7 ??? 000000000000000000 0 + 0
8 com.unity3d.UnityEditor5.x 0x0000000101024e67 bool GetComponentsImplementation<false, 0>(GameObject&, bool, CompareParameters const&, GetComponentsImplementation_ReturnValue const&) + 39
9 com.unity3d.UnityEditor5.x 0x0000000101024d66 bool GetComponentsImplementationRecurse<false, 1, 0>(GameObject&, bool, CompareParameters const&, GetComponentsImplementation_ReturnValue const&) + 38
10 com.unity3d.UnityEditor5.x 0x0000000101024e17 bool GetComponentsImplementationRecurse<false, 1, 0>(GameObject&, bool, CompareParameters const&, GetComponentsImplementation_ReturnValue const&) + 215
11 com.unity3d.UnityEditor5.x 0x000000010101c353 ScriptingGetComponentsOfTypeFromGameObject(ScriptingGetComponentsArgs const&, ScriptingExceptionPtr*) + 1347
12 com.unity3d.UnityEditor5.x 0x0000000101e5e6fe GameObject_CUSTOM_GetComponentsInternal(MonoObject*, MonoObject*, unsigned char, unsigned char, unsigned char, unsigned char, MonoObject*) + 430
13 ??? 0x000000014309b819 0 + 5419677721
14 ??? 0x0000000159b7262b 0 + 5800142379
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This is a duplicate of issue #1088900