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[UWP] IL2CPP build fails when Manage Stripping Level is set to High
Steps to reproduce:1. Create a new project2. Set manege stripping level to High3. Build project for UWP platform Results: UWP buildi... Read more
"Not allowed to override geometry on sprite" when using Vector Graphics ...
How to reproduce:1. Open the user's project2. Open Scenes > SampleScene3. Press Play Expected result: No errors in the ConsoleAct... Read more
[Windows] Unity remote 5 is not streaming Game View to the mobile phone ...
How to reproduce:1. Open the attached Test.zip project2. Go to Menu bar-> Edit-> Project Settings-> Editor-> Device->... Read more
Animator Component causes "Assertion failed on expression: 'index < m_Sc...
How to reproduce:1. Open the attached project "AnimatorAssertions.zip" and scene "SampleScene"2. Enter Play Mode3. Observe the Conso... Read more
[HiDPI] Tooltips rendering at the incorrect position when the editor is ...
Tooltips rendering at the incorrect position when the editor is placed between the 4k and the regular monitor and both monitors set ... Read more
Package Manager - Inconsistency with drop down versions
When selecting a package version the dropdown arrow menu is inconsitant. Dropdown Issues1. No packages avalible? This displays once ... Read more
Package Manager - Package names longer than 19 characters are truncated
Package names longer than 19 characters are truncated. The menu cannot be resized to accomodate the name correctly. Steps to reprodu... Read more
Package Manager - After a search the up/down arrows cycle through the fu...
When cycling through searched results, up and down on the keyboard cycles through all packages which are not displayed. Expected: To... Read more
[UX] [Mac OS X] when tool windows is closed keyEvent have zero mousePosi...
Pressing space while the cursor is over a context node shows the nodes, and not as expected the blocks menu. Repro steps:1. On OSX, ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Duplicate External Textures start appearing when a Texture created with "CreateExternalTexture" is modified causing Memory Usage spikes on VisionOS
- Silent crash when using a "Blend Shape" in a "Skinned Mesh Renderer" to move vertices to Vector3.positiveInfinity, and "Occlusion Culling" is baked
- Some Prefab Source and Override content bounds are misaligned
- The Package Manager's "install packages by..." panels break when Domain Reload is triggered, and the panel is open
- Crash with multiple stack traces when leaving a docked VFX Graph open