Search Issue Tracker
Won't Fix
Votes
0
Found in
2019.1.0a10
2019.2.0a11
Issue ID
1144640
Regression
Yes
[HiDPI] Tooltips rendering at the incorrect position when the editor is placed between the 4k and regular monitor
Tooltips rendering at the incorrect position when the editor is placed between the 4k and the regular monitor and both monitors set to the different scale factor.
Precondition:
1. Go to display settings of the monitor and set the 4K monitor scale to 200% or 175% or 150% and regular monitor scale to 100% or vice versa.
2. Consider Regular monitor is on the left side and 4K monitor on right.
Steps to reproduce:
1. Create a new project.
2. Dock unity to the 4K monitor.
3. Click on Camera game object.
4. Undock Unity and move it between the 4k and regular monitor, keep most of the Editor on the regular monitor and keep the inspector window part of the Editor on the 4K monitor.
5. Hover over Clear Flags property.
Note: The video is attached for the reference.
Actual result:
Tooltips rendering at the incorrect position.
Expected result:
Tooltips rendering at the correct position.
Reproducible on: 2019.2.0a11, 2019.1.0f1, 2019.1.0a10
Not reproducible on: 2019.1.0a9, 2018.3.0f2
Environment: Windows 10.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Normals from other Sorting Layers are passed to "CameraSortingLayerTexture" when 2D Light is used
- Animation events trigger twice when using blend trees with non-zero weights
- The Physics Material Dynamic Friction field tooltip is set to one of Friction Combine field
- [Android][Mobile Notifications] The Player freezes or crashes when calling "AndroidNotificationCenter.GetNotificationChannel" every frame
- Tile Palette selected dropdown text does not update when palette is renamed
Resolution Note:
This is a minor issue that we are very unlikely to fix due to higher priority tickets and projects.