Search Issue Tracker
Won't Fix
Votes
0
Found in
2019.1.0a10
2019.2.0a11
Issue ID
1144640
Regression
Yes
[HiDPI] Tooltips rendering at the incorrect position when the editor is placed between the 4k and regular monitor
Tooltips rendering at the incorrect position when the editor is placed between the 4k and the regular monitor and both monitors set to the different scale factor.
Precondition:
1. Go to display settings of the monitor and set the 4K monitor scale to 200% or 175% or 150% and regular monitor scale to 100% or vice versa.
2. Consider Regular monitor is on the left side and 4K monitor on right.
Steps to reproduce:
1. Create a new project.
2. Dock unity to the 4K monitor.
3. Click on Camera game object.
4. Undock Unity and move it between the 4k and regular monitor, keep most of the Editor on the regular monitor and keep the inspector window part of the Editor on the 4K monitor.
5. Hover over Clear Flags property.
Note: The video is attached for the reference.
Actual result:
Tooltips rendering at the incorrect position.
Expected result:
Tooltips rendering at the correct position.
Reproducible on: 2019.2.0a11, 2019.1.0f1, 2019.1.0a10
Not reproducible on: 2019.1.0a9, 2018.3.0f2
Environment: Windows 10.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- var VisionOSEDRHeadromm has a comma instead of a dot when building with Metal Rendering App Mode and local OS localization is set to German
- IAP Catalog remove product “x” and add product “+” buttons are not consistent with other remove and add buttons in the Editor
- Performance issues in Play Mode when quickly hovering the mouse cursor over Hierarchy GameObjects
- Frame Debugger displays incorrect output when FidelityFX Super Resolution or Spatial-Temporal Upscaler is used with Temporal Anti-aliasing or Subpixel Morphological Anti-aliasing
- The layout system is failing to correctly calculate or apply the height of the Japanese fallback font when the primary English font's metrics are used
Resolution Note:
This is a minor issue that we are very unlikely to fix due to higher priority tickets and projects.